bind(shader_effects["light1"].num,
bind("light1",
shaderActivate(light1)
bind("light1", num, "lights[0].position", point(inverty(scrollfix(offset(field("game.CurrentCharacter.Position"),{10,-50}))), 15))
bind("light1", num, "lights[0].targetpos", point(inverty(cursor), 50))
bind("light1", num, "lights[1].position", point(inverty(scrollfix(offset(field("game.CurrentCharacter.Position"),{100,100}))),
factor(dist(offset(field("game.CurrentCharacter.Position"),{0, 500}), cursor), 600)))
shaderLamp(0, 0, {900,500,1}, {0,900,10}, {0.01,0.0000001,0}, {0,0,0}, {1,1,1}, 1, 90, 0)
shaderLamp(1, 1, {1000,50,1}, {0,0,1}, {0.01,0.0,0.0000001}, {2,2,2}, {2,2,2}, 1)
shaderActivateLighting(2)
bind("light1", "lights[0].position", point(inverty(scrollfix(offset(field("game.CurrentCharacter.Position"),{10,-50}))), 15))
bind("light1", "lights[0].targetpos", point(inverty(cursor), 50))
bind("light1", "lights[1].position", point(inverty(scrollfix(offset(field("game.CurrentCharacter.Position"),{100,100}))),
factor(dist(offset(field("game.CurrentCharacter.Position"),{0, 500}), cursor), 600)))
shaderLamp(0, 0, {900,500,1}, {0,900,10}, {0.01,0.0000001,0}, {0,0,0}, {1,1,1}, 1, 90, 0)
shaderLamp(1, 1, {1000,50,1}, {0,0,1}, {0.01,0.0,0.0000001}, {2,2,2}, {2,2,2}, 1)