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Set Pause For Each Frame

  • #10, by andiliddell 12 years ago Zitieren
    Perfect, big thanks Alex! this will allow me to use this method for timing actions much faster!
  • #11, by Machtnix 12 years ago Zitieren
    Hm. I used this break-each-frame option only once, I prefer to duplicate some frames to make breaks longer.

    If I have f.e. 12 frames each animation and 8 angle directions. I want a break of 100 ms each frame. Between frame 5-6 and 9 -10 I want 170 ms. I have to change EVERY frame into 100ms and two into 170ms. For every direction. It's faster to render my whole animation with correct breaks again... ;-)

    When I did this I can't change my global animation speed later (thx for the hint that I have to delete this lines in the ved-file to reset this...)

    Machtnix
  • #12, by afrlme 12 years ago Zitieren
    Er it's not in current build. It will be available in the upcoming build ASAP.

    All frames that have a delay value of "-1" will use the global pause value & the ones with value greater than "-1" will use that value instead. I think it's a much more intuitive method than having to set delay value for each frame & saves a lot more memory than duplicating frames which requires additional memory & time required to load said animation.
  • #13, by Machtnix 12 years ago Zitieren
    All frames that have a delay value of "-1" will use the global pause value & the ones with value greater than "-1" will use that value instead.


    Unfortunally no. If I set only ONE value, all other frames with values of "-1" don't work any longer. So I have to change ALL frames although there is a defined global pause.

    Machtnix
  • #14, by afrlme 12 years ago Zitieren
    Because it's NOT in the CURRENT public build! You have to WAIT until the upcoming bug fix release in the near future.
  • #15, by Machtnix 12 years ago Zitieren
    Because it's NOT in the CURRENT public build! You have to WAIT until the upcoming bug fix release in the near future.


    Ups
    That's the reason I prefer to write and read in my mother-tongue :-) Your text was'n clear. So it's a misunderstanding, well. Sorry.

    But I don't use the feature :-), I started to build my game with 3.7 months ago.... ;-)

    Machtnix
  • #16, by afrlme 12 years ago Zitieren
    No problem grin
    I don't know/speak much German & what little I do know is not worth me trying to write it.

    I did say above the other block you quoted in previous comment...

    Er it's not in current build. It will be available in the upcoming build ASAP.

    I guess I could have phrased it a little better, but too late now.