Set Pause For Each Frame

  • #10, by andiliddellWednesday, 06. August 2014, 16:47 10 years ago
    Perfect, big thanks Alex! this will allow me to use this method for timing actions much faster!

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  • #11, by MachtnixWednesday, 06. August 2014, 22:05 10 years ago
    Hm. I used this break-each-frame option only once, I prefer to duplicate some frames to make breaks longer.

    If I have f.e. 12 frames each animation and 8 angle directions. I want a break of 100 ms each frame. Between frame 5-6 and 9 -10 I want 170 ms. I have to change EVERY frame into 100ms and two into 170ms. For every direction. It's faster to render my whole animation with correct breaks again... ;-)

    When I did this I can't change my global animation speed later (thx for the hint that I have to delete this lines in the ved-file to reset this...)

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  • #12, by afrlmeWednesday, 06. August 2014, 22:25 10 years ago
    Er it's not in current build. It will be available in the upcoming build ASAP.

    All frames that have a delay value of "-1" will use the global pause value & the ones with value greater than "-1" will use that value instead. I think it's a much more intuitive method than having to set delay value for each frame & saves a lot more memory than duplicating frames which requires additional memory & time required to load said animation.

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  • #13, by MachtnixThursday, 07. August 2014, 00:33 10 years ago
    All frames that have a delay value of "-1" will use the global pause value & the ones with value greater than "-1" will use that value instead.


    Unfortunally no. If I set only ONE value, all other frames with values of "-1" don't work any longer. So I have to change ALL frames although there is a defined global pause.

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  • #14, by afrlmeThursday, 07. August 2014, 01:40 10 years ago
    Because it's NOT in the CURRENT public build! You have to WAIT until the upcoming bug fix release in the near future.

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  • #15, by MachtnixThursday, 07. August 2014, 02:15 10 years ago
    Because it's NOT in the CURRENT public build! You have to WAIT until the upcoming bug fix release in the near future.


    Ups
    That's the reason I prefer to write and read in my mother-tongue :-) Your text was'n clear. So it's a misunderstanding, well. Sorry.

    But I don't use the feature :-), I started to build my game with 3.7 months ago.... ;-)

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  • #16, by afrlmeThursday, 07. August 2014, 02:43 10 years ago
    No problem grin
    I don't know/speak much German & what little I do know is not worth me trying to write it.

    I did say above the other block you quoted in previous comment...

    Er it's not in current build. It will be available in the upcoming build ASAP.

    I guess I could have phrased it a little better, but too late now.

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