Thanks for your answer!
If I may, perhaps variable bars would be a good starting point?
I'd love to have bars for health and magic, and this is something I try to create first
in other engines, when working on an RPG.
But just a thought.
If you are talking about stats & healthbars & things like that then it's already been possible since forever to create. Most RPG consist of integer values for stats. As for bars, you can create them using images, animations, Lua draw, etc.
I shared an example on the VS discord recently where I used scaleX to stretch an image to fill a bar. You can also use the mask plugin system & offset images/animations inside of the mask area.