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RPG elements in Visionaire?

  • #1, by fabian-schurgers Sunday, 16. February, 10:12 10 months ago Quote
    I think I remember reading somewhere that RPG elements might
    be coming to Visionaire?

    I would really like this, so I can fully switch to Visionaire, instead of having to use another engine for RPG games.

    But if it is not true, no worries, the engine is great as it is.

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  • #2, by SimonS Thursday, 20. February, 13:45 10 months ago Quote
    There's a TMX importer but not much more currently. Maybe I'll expand on that, but I don't know the direction of more yet and how it could be used and operated.

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  • #3, by fabian-schurgers Sunday, 23. February, 10:06 10 months ago Quote
    Thanks for your answer!

    If I may, perhaps variable bars would be a good starting point?

    I'd love to have bars for health and magic, and this is something I try to create first
    in other engines, when  working on an RPG.

    But just a thought.

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  • #4, by afrlme Sunday, 23. February, 12:47 10 months ago Quote
    Thanks for your answer!

    If I may, perhaps variable bars would be a good starting point?

    I'd love to have bars for health and magic, and this is something I try to create first
    in other engines, when  working on an RPG.

    But just a thought.
    If you are talking about stats & healthbars & things like that then it's already been possible since forever to create. Most RPG consist of integer values for stats. As for bars, you can create them using images, animations, Lua draw, etc.

    I shared an example on the VS discord recently where I used scaleX to stretch an image to fill a bar. You can also use the mask plugin system & offset images/animations inside of the mask area.

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  • #5, by fabian-schurgers Sunday, 23. February, 18:28 10 months ago Quote
    Ah, I see. Thanks for the information.

    Perhaps I should visit the discord more often. smile

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