RETRO VGA STYLE Low resolution characters super blurry in preview??

  • #1, by paraboleeSunday, 28. February 2021, 08:33 3 years ago
    Sorry to post two questions on the same day, but cna anyone help with this?

    I am trying to work with very low resolution sprites. Simulating a classic LucasArts resolution. So my character is 48 pixels tall, so they are TINY in the preview panel and when i zoom in the are super blurry. Making ti very hard to work with them.

    Any wayu to fix this? I presume many others have designed games to be in this classic VGA style and have come across this issue.

    Thank you!!!

    Newbie

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  • #2, by NigecSunday, 28. February 2021, 10:46 3 years ago
    in game properties theres an option to "Activate Pixel Effect" does that help?

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  • #3, by paraboleeSunday, 28. February 2021, 11:03 3 years ago
    Unfortunatly it does not seem to effect the character or scene preview when zooming. roll

    Newbie

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  • #4, by NigecSunday, 28. February 2021, 11:57 3 years ago
    maybe try the discord channel, there is folk doing pixel art games

    I tested a game recently which was working great but I don't know if they'd upscaled

    Key Killer

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  • #5, by afrlmeSunday, 28. February 2021, 13:28 3 years ago
    I think that the editor is rendering the graphics with anti-alias by default inside of the editor preview sections. I don't know if it's possible to force the editor to use nearest neighbor?

    Either way, if you are working on a low resolution pixel art game, then you should probably enable "activate pixel effect" & set the min/mag filter to "nearest neighbor" instead of "linear interpolation".

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  • #6, by SimonSSunday, 28. February 2021, 13:57 3 years ago
    you need to restart the editor after changing this settings btw.

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  • #7, by paraboleeSunday, 28. February 2021, 23:06 3 years ago
    Setting the min/mag filter to nearest neighbor and restarting fixed this!

    THANK YOU GUYS!

    Newbie

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