Working on my first scene with an animated character, a background image, and some way borders -- all working fine.
Now I would like to be able to scale the character smaller as they move into the background. Is Visionaire-Studio able to handle this perspective change realistically?
Realistic meaning that a "deep" background such as a large football field would take a long time for the character to walk across or through.
If the character is in the background at the top of the grid, and walks along the red line can it take 3 times as long as walking along the front 1 screen red line?
Or can VS only change the size of the sprite, and not the perspective in the scene?