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Questions of indie and Mobile lisence

  • #1, by MHR 11 years ago Zitieren
    Hi
    For indie license :
    Can I sale my games without any limitation for Win/Mac/Linux ? Even if is more than 10000$? Isn't any per title too?
    I don't want use any kickstarter and similar.

    For mobile license :
    I didn't see any game with this license yet . As for as i know Deponia didn't use VS for iOS port. Does your mobile ports is not ready yet?
  • #2, by marvel 11 years ago Zitieren
    The Whispered World for iOS:

    https://www.youtube.com/watch?v=_d8ObWqcTyE

    Besides there are many titles from daedalic, that will be released for mobile systems in the next weeks.

    As for licenses, please read on the license page smile

  • #3, by MHR 11 years ago Zitieren
    Marvel.Thanks for quick answer.

    I read indie license before. But I still don't understand is it allow more than 10000 $ without any use Kickstarter or similar?
    Also is this license per title game or not?
  • #4, by afrlme 11 years ago Zitieren
    Marvel.Thanks for quick answer.

    I read indie license before. But I still don't understand is it allow more than 10000 $ without any use Kickstarter or similar?
    Also is this license per title game or not?


    The licenses have nothing to do with sales of your game. The €10,000 (or the equivalent of €10,000 in your own currency) is to do with crowdfunding (not specifically Kickstarter, but all crowdfunding methods in general). Indie basic & multi licenses allow you to make as many games (titles / projects) as you like. The €10,000 crowdfunding limitation applies to each individual game (title) though.
  • #5, by MHR 11 years ago Zitieren
    So there is not any limitation for indie license without crowfunding method.
    Thanks a lot AFRLme
  • #6, by afrlme 11 years ago Zitieren
    So there is not any limitation for indie license without crowfunding method.
    Thanks a lot AFRLme


    No, not as far as sales are concerned. How you acquire the budget to make your game is what matters. If a third party company (publisher) hires you to make a game for them, then you would need a professional license. If you as an individual or a small team / group of people you belong to are making the game yourselves, then one of the indie licenses should be enough.

    If you want to release your game to mobile platforms for profit then you need a mobile license which is per title (each game you separate game you release - android/ios).

    If you wanted to sell your game in retail stores as a physical product then you would need a professional license. Selling physical copies of your game yourself via an online store / eCommerce cart thing you have setup, or even manually distributed copies from out of your car boot, would probably be ok under one of the indie licenses.

    It all depends on what you are wanting to do & if you do end up needing to purchase one of the expensive licenses for whatever reason, then you don't have to do so until you are actually ready to distribute as one of the indie licenses will be fine just for exporting test builds / demos / alpha builds of your game.
  • #7, by c-wolf 11 years ago Zitieren
    speaking of crowdfunding.
    I have been looking over visionaire alot over that past few weeks testing the demo and so on, and really been thinking about buying one of the lower license for starters.
    i know that there is a crowdfunding limit at 10.000 "or the equivalent" but what if you managed to funde over that?
    Would you have to switch license from say, 49 to 490?
  • #8, by afrlme 11 years ago Zitieren
    i know that there is a crowdfunding limit at 10.000 "or the equivalent" but what if you managed to funde over that?
    Would you have to switch license from say, 49 to 490?


    I assume that that was Thomas' intention regarding the crowdfunding cap. The limit is per title though so you can run as many crowdfunding campaigns as you like. Over 10k (equivalent of €10k or over in your currency) would class your project as more of a commercial or at least an indie game as opposed to hobbyist' game - something like that. Personally I think the crowdfunding limit should have been a bit higher, but that's just my opinion.
  • #9, by c-wolf 11 years ago Zitieren
    i see, thank you for cleaing that up for me.
    and thank you again for you fast response smile
  • #10, by MHR 11 years ago Zitieren


    No, not as far as sales are concerned. How you acquire the budget to make your game is what matters. If a third party company (publisher) hires you to make a game for them, then you would need a professional license. If you as an individual or a small team / group of people you belong to are making the game yourselves, then one of the indie licenses should be enough.

    If you want to release your game to mobile platforms for profit then you need a mobile license which is per title (each game you separate game you release - android/ios).

    If you wanted to sell your game in retail stores as a physical product then you would need a professional license. Selling physical copies of your game yourself via an online store / eCommerce cart thing you have setup, or even manually distributed copies from out of your car boot, would probably be ok under one of the indie licenses.

    It all depends on what you are wanting to do & if you do end up needing to purchase one of the expensive licenses for whatever reason, then you don't have to do so until you are actually ready to distribute as one of the indie licenses will be fine just for exporting test builds / demos / alpha builds of your game.


    Thanks for clearing
    I don't want work with other company at the moment .maybe later not now.I complete work myself.Artwork/programming
    I don't want sell as physical . Only digital .
    I use mobile version if I see my game get success .And I know your terms in Mobile license.
    I don't use crowdfunding at all.
    Is still any limitation for sale my games?
  • #11, by afrlme 11 years ago Zitieren
    Nope, no limitation for sales in any of the licenses. Only how you distribute it.

    indie single / multi: digital only (online stores, forums, etc for windows, mac & linux)

    mobile: same as indie but can sell mobile app versions for iOS & android platforms too.

    professional: same as above but can also sell physical copies in retail stores (probably requires a publisher like Daedalic or Deep Silver to do that though).

    * note: mobile & professional licenses only cover 1 title (a single game). However the indie multi license is included in those licenses so you can keep on working on as many digital only projects as you like afterwards.