Question about scrolling dialogue with boundaries

  • #1, by redskyburnsSaturday, 04. April, 04:47 8 months ago
           Hey there again,  my quest to put together this little dialogue system continues.   Thanks to AFRLme I have an interface set up, with custom text positions..   Given the screenshot I posted I am guessing you know what I am curious about next!    Is there any sort of features in the editor itself which allow you to set the boundaries of a dialogue box, and have the text scroll through a dialogue?   I am aware of the Set Dialogue Area feature for asking questions, but I am interested in the responses/back and for conversations.     I have tinkered with it without much success, so am guessing the Lua route may be needed.   If thats the case would someone know what direction to look for possible solutions?   I have searched through the forum but havn't come across a similar inquiry, though it may be right front of me.    As always, thank you kindly!

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  • #2, by afrlmeSaturday, 04. April, 12:44 8 months ago
    You need to chop up your text into smaller chunks.

    Question do you plan on adding voice over dubs at any point or will it be all text? If it's all text then you can technically add multiple texts into the same display text action part, providing you separate them with p tags.

    In regards to the dialog system: instead of using it the obvious way, fill in the text of dialog part box, leave answer to dialog part & alternative text for dialog part boxes empty. Tick the alternative text for dialog part check box to enable it, now click on the lightning button to the right of execute actions & now you can create dynamic back & forth conversations with that as you can create display texts in there &/or change conditions, values, play animations, etc etc. It allows you to create more dynamic conversations.

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  • #3, by redskyburnsSunday, 05. April, 03:53 8 months ago
    Thank you kindly, I will work on this later this evening and get back with the results - but for your question, I am going to have full voice overs for all the characters throughout all of the dialogue of the game.   Going for a sound heavy game.   Thanks again, will dig into piecing this dialog up.

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