Problem with PNG images appearing massive

  • #1, by MainframeWednesday, 15. May 2019, 17:01 5 years ago
    So I first encountered the issue when I attempted to associate an animation of the main character looking up at an object with an action. The problem was that after cropping the animation (I use another software to animate) and uploading them into Visionaire, they would appear huge compared to the main character even though their dimensions in Windows explorer are identical (or at least in line with that of the main character's standing animations).

    Now I've just encoutered the issue again whilst trying to animate the main menu screen using an inactive and an active image for the animations. The cropped inactive image appears massive.

    The first image is of the layer 'New Game' as it appears in Visionaire (huge), and the second shows the very same .png layer as it appears in Photoshop with the same 1920x1080 dimensions.

    Anyone help me out on this one?

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  • #2, by sebastianWednesday, 15. May 2019, 18:06 5 years ago
    can you post the normal and cropped image here? 

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  • #3, by MainframeWednesday, 15. May 2019, 18:57 5 years ago
    can you post the normal and cropped image here? 

    Yes certainly and thanks for your time.

    Edit: Actually I can see the problem here in that the cropped image is too large, but I'm still trying to figure out the other character animation which is on another scene.

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  • #4, by afrlmeWednesday, 15. May 2019, 19:15 5 years ago
    The images should be whatever size (width/height in pixels) that the image is when you import them into Visionaire. Looking at the new game image you uploaded, the resolution looks way too large. Are you sure you aren't scaling the images up when you export them from the animation program - maybe with a macro or something that you have forgotten to delete/disable?

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  • #5, by marco-roncoWednesday, 15. May 2019, 19:26 5 years ago
    Take a look to image DPI too.
    72DPI is the standard. If you have something like 144 (mac retina) or above, the image will be doubled when imported in Visionaire.

    For instance, a 50x50px image in 72 DPI is 50x50px in Visionaire
    and will be 100x100px  with 144DPI

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  • #6, by afrlmeWednesday, 15. May 2019, 20:55 5 years ago
    Take a look to image DPI too.
    72DPI is the standard. If you have something like 144 (mac retina) or above, the image will be doubled when imported in Visionaire.

    For instance, a 50x50px image in 72 DPI is 50x50px in Visionaire
    and will be 100x100px  with 144DPI
    hmm I don't think that's how dpi works? it's more to do with printing I believe. If I create an image at 72 dpi @ 500x500px & I were to create the same image again at 300 dpi @ 500x500px then both should be 500x500px. I still think the issue here is that they are somehow scaling up the images - with a macro/action - when they export them; that is, unless they are changing the dpi value after already creating the image or something?

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  • #7, by MainframeWednesday, 15. May 2019, 22:09 5 years ago
    Just to let you guys know that I circumvented the other issue with the animation (the one whereby an animation of the character doing something gets played) by adding the animation to one of the current character's outfits, rather than as an object animation for the scene. It now works as intended which is great.

    I've got a suspicion it had something to do with scaling and the object animation not adhereing to the character scaling that's been set for my characters because as I said, the exported images are the same dimension as those previously used for walking and standing yet don't work for this particular animation. I will also say there was an instant when the images appeared correctly but after I reimported them they became big again. I also didn't change any settings in the animation software either when exporting.

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  • #8, by Herbert123Wednesday, 22. May 2019, 17:47 5 years ago
    Take a look to image DPI too.
    72DPI is the standard. If you have something like 144 (mac retina) or above, the image will be doubled when imported in Visionaire.

    For instance, a 50x50px image in 72 DPI is 50x50px in Visionaire
    and will be 100x100px  with 144DPI
    No, that is incorrect. Visionaire is not PPI (not DPI) aware. Only pixels count. An image 256x256 big with 300ppi will import at the same size as a 256x256 image with 20ppi.

    The PPI parameter is used in print design software to decide the relative size it should be printed at. PPI says nothing about the actual resolution of a file, and is unimportant for screen design.

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