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Popup Puzzles?

This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials

  • #1, by hallinniklas 14 years ago Quote
    Hello everyone!

    I'm trying to create a set-up where the player can walk to a certain area in a scene, for instance a table with some items on it, and click it to open up a pop-up with a zoom in on that specific area. So maybe you have this table standing in a room and the player walks there and looks closer on it. In the popup the player can the do things, like maybe open a small chest to find an item inside or even solve a puzzle or something. I am planning on having several different popup puzzles like this throughout my game. It looks something like this:

    http://images.siteface.net/siteface//tmpDirs/5BA433BC61850FDF910F69E12075CE4D/1_popuppuzzle.jpg

    My first plan was to create this using interfaces. So when you click on the tabletop, that unhides an interface which has a few interactable areas in it. However, I got a bit stuck by the fact that interfaces seems to be locked in a handful of classes, such as "inventory", "options" and "miscellaneous". So I can make one popup puzzle and call it "miscellaneous", but what happens when I want to create the next one?

    Does anyone have any other ideas?

    Thank you.
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  • #2, by afrlme 14 years ago Quote
    you can create new classes for interfaces...
    https://www.visionaire-studio.net/forum/thread/want-more-int...
  • #3, by hallinniklas 14 years ago Quote
    Hey, that's brilliant!

    Thank you for a quick reply.
  • #4, by afrlme 14 years ago Quote
    welcome wink