derOesi: sorry for that Desi-calling I must have been drunk or something

I have some additional questions for you if it's okay.
a) How difficult is setting up conditions and connecting them with objects with AdventureCreator? Is it similar to Visionaire workflow?
b) For what exactly do you use scripting? Could you name some examples? I mean something that in VS you don't have to script but you have to in Unity in order to have same result.
c) I read that AdventureCreator is suitable for 2D and 3D adventure games, but what about 2.5D? For sake of clarity, by 2.5D I mean 2D backgrounds with 3D characters. Is that possible in AdventureCreator?
d) Hypotheticaly, would you recommend me go for Unity (with AdventureCreator) if I would tell you that my only reason for that transition from Visionaire would be better graphic performance and smoother animations? I don't really need any other fancy Unity features like bugg-less conversions to another platforms and stuff like that.