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  • #10, by SimonSTuesday, 08. October, 15:54 A week ago
    Can you send me the output files of your model ? Then I can make it work for the next version.

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  • #11, by fabian-schemppTuesday, 08. October, 21:38 A week ago
    Can you send me the output files of your model ? Then I can make it work for the next version.

    I send you an e-mail with the files. Would be super nice if you can get it to work.
    Would it be possible to display the vertex colors, like in the viewer, might be an easy adjustment to the defalt shader. If you just multiply them with the texture, nothing is displayed if there are no vertex colores. Thank you!

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  • #12, by SimonSTuesday, 08. October, 23:42 A week ago
    Got it to work, was a problem that there were more than 60 bones. But it will still not work in the current version if you remove them because of the colors.

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  • #13, by fabian-schemppWednesday, 09. October, 21:53 A week ago
    Got it to work, was a problem that there were more than 60 bones. But it will still not work in the current version if you remove them because of the colors.
    Thanks you. That looks good. 
    60 sounds like more than it looks like but I checked: 20 for each hand and 31 for the body.
    71 Bones
    Sounds like a lot but in fact its like a minimal rig. Most Characters or even a more complex rig would need more.

    Does it work now with more than 60 bones? 
    Do you have some working nightly build or something like that?

    As soon as it works I will probably make a small Tutorial for other Users how to get 3D Characters from Blender to Visionaire.

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  • #14, by SimonSWednesday, 09. October, 22:40 A week ago
    I unfortunately can't push any updates out in the current situation. Some building sites need to be closed. I'll probably increase it to 100 bones, we'll see, but it won't mess up the mesh now if it's more than that.

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  • #15, by fabian-schemppWednesday, 09. October, 22:55 A week ago
    I unfortunately can't push any updates out in the current situation. Some building sites need to be closed. I'll probably increase it to 100 bones, we'll see, but it won't mess up the mesh now if it's more than that.

    Do you have a plan when the next update will be ready? 
    Before the end of the Year?

    Newbie

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  • #16, by SimonSWednesday, 09. October, 22:57 A week ago
    Happens definitly this year, I'll probably push out a beta version first because of the bigger changes.

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