Non-Uninterruptible cutscenes (SOLVED in V5 only)

  • #10, by brut69Sunday, 21. May 2017, 15:15 7 years ago
    I would not bet that there will be a fix for this VS4.X in any way...
    Maybe there is a workaround for older versions.
    Yes, there is. Use hide/show cursor wrapper instead of begin/end cutscene wrappers as cursor one can't be skipped with ESC - it actually kills all key input, though texts can still be skipped by left clicking if you enabled the option for it inside of the game properties tab.

    Cool! I will try that and let you know

    Great Poster

    266 Posts


  • #11, by brut69Sunday, 21. May 2017, 15:21 7 years ago
    Yeap!
    That works flawlessly
    The only thing is that I need to Show/Hide the Interfaces as well but I added that+The Show/Hide Cursor into a script and I just call that each time and it toggles.
    Thanks!

    Great Poster

    266 Posts

  • #12, by afrlmeSunday, 21. May 2017, 15:34 7 years ago
    Yeap!
    That works flawlessly
    The only thing is that I need to Show/Hide the Interfaces as well but I added that+The Show/Hide Cursor into a script and I just call that each time and it toggles.
    Thanks!
    Ah yeah. Interfaces remain visible. That was one of other benefits of hide/show cursor, though Simon also made it possible to choose if interfaces should be hidden/visible on cutscene events in later 4.x versions.

    Imperator

    7278 Posts