New sound system: effect on channel not saving its values

  • #1, by trepnSunday, 08. July 2018, 14:21 2 years ago
    Hi, I want to have an echo effect over the backgroundmusic in one of my scenes. I've created a new sound bus, an effect, linked the effect to the bus by creating a 'new send'. I set the ScaleSource to 0 so I only get the echo effect. But when I navigate away the 0 value for ScaleSource is not being saved and I don't hear the effect over my music. I do hear it when I just change something like LPF on the channel. Any ideas how to do this?

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  • #2, by afrlmeSunday, 08. July 2018, 15:28 2 years ago
    Seems to be resetting a few things. Try creating a value in the value tab for it, creating a new automation, setting the source to the value you just created, the target to scalesource 1, & the type to 100:1.


    Seems to be working for me. Ignore most of the stuff in the screenshot. I have been messing about setting up a dynamic footstep system for the player character. I've managed to wrap my head around the sends & automations. Kind of got a switch container to work too, but it would randomly play a loud sound every so often instead of the sound I specified - probably a bug - so I scrapped that off for now & went back to the play sound action part.

    * edit: did you actually assign the echo mixer as the new music sound channel? You have to assign sounds to it or overwrite the default channels for it to actually work. Also meant set type as 100:1. I think that's the one that converts 100 into a decimal value by sharing it by 100 - or maybe it's the 1:100 that does that, I'm not sure.

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  • #3, by trepnSunday, 08. July 2018, 22:30 2 years ago
    Thanks! that works with the values.

    Yeah I'm also experiencing some bugs even corrupted my file at some point, guess its till in the works. But besides the bugs really awesome new features.

    Right now I am changing the default music channel when entering a new scene. Seemed the most logical to me since I use it to tone down the from the previous scene. The scene is a bar where music is playing and when entering the bathroom it keeps playing but a bit fainter. Is there any advantage for using the sound in stead of changing the channel?

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  • #4, by afrlmeSunday, 08. July 2018, 23:13 2 years ago
    Sorry, I don't know what you are asking at the end of your last paragraph. Anyway, not sure about the echo effect, but shouldn't you really just be changing the low pass filter so that it dulls the sound & cuts out most of the highs when you are outside of the room?

    If you assign the mixer as the default channel then you can just use automation/sends & values to change different values & toggle which send(s) should be active.

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  • #5, by SimonSMonday, 09. July 2018, 09:55 2 years ago
    Changing the channel was the thing I mostly planned for if you want to use effects, if you want smooth transitions and only change lowpass or such you might be better off with values.

    If forgot to save the scalesource, so currently you can only use automations for that.

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  • #6, by afrlmeMonday, 09. July 2018, 11:38 2 years ago
    reverb is also not getting saved. it saves the knob values, but the name resets back to reverb > generic if you tab back in & out.

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  • #7, by trepnMonday, 09. July 2018, 11:49 2 years ago
    Sorry, I don't know what you are asking at the end of your last paragraph. Anyway, not sure about the echo effect, but shouldn't you really just be changing the low pass filter so that it dulls the sound & cuts out most of the highs when you are outside of the room?

    If you assign the mixer as the default channel then you can just use automation/sends & values to change different values & toggle which send(s) should be active.
    Yeah I ended up only setting the LPF, since like Simon says this will transition smoothly. The echo effect has some delay so it was a weird transition.

    My last question was if I should create a audio container an put a filter on that or if I should change the mixer? But now I see there is no option to add an effect to a sound, so nevermind about that.

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  • #8, by SimonSMonday, 09. July 2018, 13:36 2 years ago
    @lee: It won't remember the preset name, but all the values are saved.

    @trepn: All sounds and containers go thru the same structure, so you can only add effects to the mixer.

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  • #9, by afrlmeMonday, 09. July 2018, 15:11 2 years ago
    hmm, ok dokie, I guess it's up to us to rename the effect so that we can remember which preset we used/tweaked.

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