Narrration between scenes and music problem

  • #1, by tomgamerTuesday, 12. October, 22:16 A week ago
    Hello,

    I have a question, how do I do narration between scenes correctly?
    There are 2 independent scenes with only narration texts.
    I am using those as an intro (changing views customer/seller).
    But it doesn't work.
    Check screenshots.

    My second question:
    I created some music - split into two separated .ogg files
    I want to play the first one as part of the intro but I need it to play from start to end (only once).
    Then switch to the second .ogg file which is scene loop music.
    How do I do that?
    My "solution" doesn't work.
    Check my screenshot.

    Thank you so much for your help!

    Newbie

    7 Posts


  • #2, by afrlmeWednesday, 13. October, 02:47 A week ago
    The narration text issue is because you haven't actually specified a font or defined a position, though mostly it's because you haven't specified a font & have left it as "empty".

    As for the sound, I don't think that will work because background music is automatically set to loop so I don't believe it will ever actually reach the finished/stopped stage. What you could do instead is use the play sound action part & link the audio bus for that sound to the music volume one so that it uses the same volume channel as scene background music - you can also listen for manually played sounds to stop & afterwards you could then update the scene background audio file to whatever you need it to be.

    Quick tip: I've noticed that you aren't wrapping your at begin of scene action blocks in if queries, for example...

    if condition "intro played" is false
     insert action parts here...
    end if

    The way you currently have it setup will automatically execute all those action parts each & every time the scene is shown, which I'm guessing is not what you are wanting it to do?

    Imperator

    7025 Posts

  • #3, by tomgamerWednesday, 13. October, 20:53 A week ago
    The narration text issue is because you haven't actually specified a font or defined a position, though mostly it's because you haven't specified a font & have left it as "empty".

    As for the sound, I don't think that will work because background music is automatically set to loop so I don't believe it will ever actually reach the finished/stopped stage. What you could do instead is use the play sound action part & link the audio bus for that sound to the music volume one so that it uses the same volume channel as scene background music - you can also listen for manually played sounds to stop & afterwards you could then update the scene background audio file to whatever you need it to be.

    Quick tip: I've noticed that you aren't wrapping your at begin of scene action blocks in if queries, for example...

    if condition "intro played" is false
     insert action parts here...
    end if

    The way you currently have it setup will automatically execute all those action parts each & every time the scene is shown, which I'm guessing is not what you are wanting it to do?
    Thank you.

    1) It isn't a problem with text positioning. The problem is it keeps cycling (obviously).



    Newbie

    7 Posts

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