It's for Schools & Universities etc. It's so that they can install it on as many machines as they like. But if a student wants to release their game for profit then said student should purchase a license. They can still release their games as freeware.
I actually want to revise the current license plan slightly. Don't know if Thomas or Alex will go for it though.
Currently the multi-license does not specify amount of users or location. For instance can it be used in one location or does one only need to purchase 1 license which covers your entire team worldwide? Makes no sense to me.
I would rather change that license to something like:
- Max 5 users
- Same location such as: house or office etc.
At least that way it makes a lot more sense. & in that train of thought, then unless everyone working on your game (developers/programmers) who are working within the vs editor is in the same location then they would need to purchase the individual license, at least.
The pro/mobile licenses without any of those restrictions (worldwide).
I also want to add a cheaper mobile license at €99 per title. Basically similar to the indie multi license but with larger crowdfund limit & mobile distribution sales allowed. Change the current mobile license to allow publishers, make branding optional & no restrictions other than physical sales.