Linux / WINE constant crashes

  • #30, by afrlmeMonday, 05. October 2015, 23:38 5 years ago
    err...

    You can disable camera centering on the character using action parts. I assume you are using the editor in German? I'm not sure on the German names for the action parts off the top of my head but I'm sure you'll be able to figure out which ones I mean.

    Scene > Center scene on character permanently (current character) & tick the clear centering box to disable camera from always centering on the playable character.

    Next in an at begin of scene action (create inside of each scenes action tab) add a scroll to position action part & specify the where the camera should be. Take in mind that the position is based on the top left corner as opposed to the center of the viewport, so to center it to your scene the math would be something like:

    x = (scene width / 2) - (game resolution width / 2)
    y = (scene height / 2) - (game resolution height / 2)

    If the scene background is the same as your game resolution then there is no need to set the scroll position as it will be 0, 0.

    If the scene background is larger than the game resolution then the scene will become scrollable. Seeing as you are making a first person game, you may want to consider enabling the scroll scene when cursor reaches edge option for scrollable scenes to allow the player to scroll the scenes with the mouse cursor.

    Ok so a few tips on what you need to run your game.

    1. You need to have a playable character. The character does not actually have to contain any animations. it doesn't even need to be on the scene to display the interfaces / inventory associated with the character, but a character is needed all the same.

    2. a command interface. Which command interface type you decide to use (retro text, coin, right click cycle or single command interface) is entirely up to you.

    3. some mouse cursors.

    4. a font (ttf or image map)

    & that's about it I think.

    P.S: there is no option for export in the evaluation version of VS. If you want you could send your ved & resources to me or maybe Simon to export if you want to test to see if a compiled version works. The lack of build option in evaluation version & hand made keys / user licenses seems to have staved off VS from ending up on torrent sites thus far it seems; well either that or no one gives two shits about pirating it! razz

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  • #31, by tristan-kangMonday, 05. October 2015, 23:56 5 years ago
    user licenses seems to have staved off VS from ending up on torrent sites thus far it seems; well either that or no one gives two shits about pirating it! razz


    I searched 'Visionaire Studio torrent' in Google but I couldn't find anything. Seems like VS is safe from piracy.

    Or it's because only a few people using it... lol

    Great Poster

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  • #32, by NormalUserTuesday, 06. October 2015, 00:02 5 years ago
    @AFRLme wow thx so much that's really helpful.

    First: I already did all the tips you mentioned, otherwise i wouldn't even be able to start the game. smile Thanks anyway.

    It works now, kind of but i put everything in a scene action.
    So:

    1. Scene > Actions > Stop center ...
    2. Scene > Actions > Scroll scene ...

    Scene > Center scene on character permanently (current character) & tick the clear

    What do you mean by this? Where is that? As i said i put it as a scene action, is that what you mean?

    I assume you are using the editor in German?

    No

    Newbie

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  • #33, by afrlmeTuesday, 06. October 2015, 00:48 5 years ago
    It says you are from Germany on your profile page, which is why I assumed you would be using the editor in German.

    Anyway... I was talking about the Center scene on character permanently action part found under scene actions category. Try adding that action inside of: Game > At begin start following action. This is where you add all actions you want to execute on game launch such as hiding any interfaces that shouldn't be visible until the player starts playing the game, or actions for setting up various things.

    P.S: check out this very useful thread on setting up VS so it's a little easier to use.

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  • #34, by NormalUserTuesday, 06. October 2015, 11:59 5 years ago
    Anyway... I was talking about the Center scene on character permanently action part found under scene actions category.

    ok understood. I have added both there.

    Game > At begin start following action.

    Sorry but i still don't get this part. Do you just switch the terminology and you mean "Scene > Actions >" when you say "Game >" or is "Game >" somewhere else? I cannot find actions for the game itself, just for a concrete scene.

    Newbie

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  • #35, by afrlmeTuesday, 06. October 2015, 12:23 5 years ago
    No I mean GAME, as in the cog looking icon on the left hand side of the editor.

    Check out the manual page here & scroll down to the bottom of the page. There is a quick rundown of the different sections of VS & what they are for.

    Here is a list of action parts & what they are for. The list is not 100% complete as I've not updated since 4.0, but most of the actions are listed & have a basic summary.

    P.S: the manual is far from complete as I don't have as much time as I used to do to work on it.

    P.P.S: when I say something like: Scene > blah. I'm more likely than not talking about an action part underneath the scene category inside of the action part list as opposed to an actual scene. If I were to tell you to create an At begin of scene action, then I would probably tell you to create an At begin of scene action inside of the action tab of your current scene.

    Sorry, I try to explain things as quickly as possible without going into too much detail, otherwise I tend to ramble on; like I am currently doing!

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  • #36, by NormalUserTuesday, 06. October 2015, 12:35 5 years ago
    AH man sry i am dumb. For some reason i was expecting an Action tab in the GAME section, that's why i couldn't find it. roll Found it now tho, thx again. smile

    OH, i didn't realize you can add actions (or what ever) globally to all scenes by just clicking the scene button. For some reason i assumed you had to select a scene to be able to use the elements on the right. Well, i guess it's a bit unintuitive. Well, i guess you can't.

    Short is good. smile I like information to the point, much more efficient.

    Newbie

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  • #37, by afrlmeTuesday, 06. October 2015, 13:09 5 years ago
    Some actions are global whereas some you have to specify a scene, character, object etc or link to an object, value or condition inside of one of the things I just mentioned.

    I'm hoping the new GUI / editor Simon is working on will be a lot more user friendly & workflow efficient.

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