Hi Philip,
Thanks a lot for your honest and thoughtful feedback – I really appreciate your perspective!

Like with most things in life – whether it’s building a house, buying a car, or starting your own business – creating a game also needs some form of funding, because it’s a lot of work. Kickstarter is a great tool for that, but there are also public funding opportunities in some countries. And many developers manage to create their games without any budget at all, like we did back in the day with Zak McKracken – Between Time and Space. It just takes time and passion instead of money.
As for the success of a game – that really depends on many factors actually. Sometimes, the simplest games sell tens of thousands of copies, while highly polished projects reach a smaller audience. In the end, the most important thing is that the game is fun and engaging – but even that isn’t enough without marketing. Visibility on social media, support from streamers, and fan enthusiasm can make a huge difference. Just being listed on a store like Steam doesn’t guarantee anything.
Regarding boxed releases – I wouldn’t underestimate them. There’s a reason you still see physical PC games at places like MediaMarkt, Saturn, or Amazon. There’s a market for collector’s editions, and people are willing to pay real (and sometimes a lot of) money for them – especially if you offer extras like a soundtrack, artbook, or making-of. Of course, this only makes sense for certain titles and usually when working with a publisher. For my upcoming game Oak Island, I would definitely consider a boxed release.
And when it comes to console publishing: Visionaire is actually one of the very few engines that supports porting to all major consoles. A Unity port, for example, can cost thousands of euros per year and per seat, plus the additional integration work. Visionaire offers a huge advantage here. As an example, Stasis is being released for console on June 26, and other games like Lucy Dreaming or Deponia have already made the jump using Visionaire. Visionaire is very capable.
All the best,
Thomas // Visionaire Studio Team