#36, by dos4gwMonday, 14. April 2014, 18:53 12 years ago
Unfortunately, I also find the licensing changes dismaying. As a member of a two-man team on a shoestring budget, this makes the already nerve-racking process of making our first game all the more uncertain. 10% may not seem a lot, but to us it very well may be the difference between getting to make the next one or not. We of course appreciate your work, and want you to get paid what you deserve, but if we can't make our game, neither one of us gets anything.
Concerning the Indie license: Mac is nice, but frankly Android and iOS do us little good. PC is where the audience is, and where our focus will be when we release. Mobile platforms will be a consideration only if a certain level of success is met. An enormously better option would be to allow us to purchase licenses for each individual platform.
And more than that, we are getting nothing out of this significant increase in but the relatively new features in 4.0 and your word that updates will be more frequent. Visionaire is great for what it is for the price offered when we began development. I do not want to be insulting here, but the editor is clunky and buggy. You add an advanced feature like 3D characters, yet nothing has been done with concerns that have been around for years, like horizontal/vertical character speed independence, the problems with copy/paste or moving choices in dialog trees, and above all, the inability to copy and paste multiple action parts. I'm not doubting that the editor is still faster and easier than programming. But the fact that these fairly obvious concerns have not been addressed in all this time does not make me optimistic that things will really improve all that much if updates were more frequent. At least, not enough to justify a 10% take.
This is very upsetting news for us after many months of hard work with your engine. We expected a price difference with the new version, but could not imagine something like this. We are already considering other options, though it would likely mean many months of additional work.
I sincerely hope that you will rethink the licensing options in the near future and come up with something better suited to the community.