Is it possible to keep the cursor visible during dialogs?

  • #1, by mikael32225Thursday, 13. July 2017, 10:02 7 years ago
    I don't want the player to be able to actually use the cursor beyond moving it around, I just like keeping the cursor in play. Is it possible to keep the cursor going when dialog is playing?

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  • #2, by sebastianThursday, 13. July 2017, 11:16 7 years ago
    not per default, im afraid.

    But you could fiddle around it by displaying the texts as background text (which would prevent the cursor to hide). Also you need to overlay the while screen with a blank interface so nothing else will be clickable during texts. 

    Then -and im not sure how to do it in a good way- you still need to add pauses after each display text so that the background text gets played after each other AND if you want it possible to skip text also configure it explicitely to trigger a kill background text for the characters and skipping the pause which still waits a fixed time to run the next command.... and im not sure if its possible to kill that pause...

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  • #3, by mikael32225Thursday, 13. July 2017, 11:39 7 years ago
    Haha, I guess I'm not doing that then. Better to learn to live without the cursor.

    Thanks for breaking it down for me.

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  • #4, by maxpayneThursday, 13. July 2017, 11:45 7 years ago
    Hope there will be an option for it somewhat later...

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  • #5, by afrlmeThursday, 13. July 2017, 12:36 7 years ago
    I think I've created the necessary things needed to do this.

    1. text needs to be set as background text.
    2. you need to create an action part "wait until x character stops talking"
    3. you will need an overlay interface to prevent the player from being able to click on anything. I have actually written a tutorial for that which you can find here, but unfortunately it seems I've not provided any resource files or finished typing up the tutorial, but should be able to figure it out from the screenshots anyway. wink
    4. I wrote a script a couple years back which lets you kill background texts, which you can find here.

    I think you should be able to sort out what you are wanting with this information. I want to do the same thing with the game I'm working on too as I don't like the cursor being hidden whenever text is shown or a cutscene is triggered.

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  • #6, by sebastianThursday, 13. July 2017, 14:10 7 years ago

    2. you need to create an action part "wait until x character stops talking"


    ah, just forgot about that action part... then it should be doable with ease smile 

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