How we can create an extra interface?

  • #10, by sebastianSunday, 06. December 2015, 22:59 9 years ago
    i assume interfaces are always rendered above the scene

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  • #11, by AkcayKaraazmakSunday, 06. December 2015, 23:03 9 years ago
    Thank you mate. By the way if we have many interfaces and assign them with the character then, assigning all can make the game slower? Or can we assign and unload the interfaces on runtime for the performance?

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  • #12, by afrlmeSunday, 06. December 2015, 23:10 9 years ago
    Just hide them manually with the hide interface action part. It will effectively render them hidden & inactive. Just like when you use conditions to determine what & when something should be active & shown in a scene.

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  • #13, by AkcayKaraazmakSunday, 06. December 2015, 23:12 9 years ago
    And when we hide them it unloads it from the memory also? And also the interfaces just loads in to memory when we use show(interface)?

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  • #14, by sebastianMonday, 07. December 2015, 10:51 9 years ago
    This queation is also in my interest. For now i am creating fir each biok, chest, whatever a new interface(class) ...

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  • #15, by AkcayKaraazmakMonday, 07. December 2015, 10:54 9 years ago
    Because I will use tons of interfaces for the dialogs. Each dialog will be one interface. And I'm very currious for the performance.

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  • #16, by sebastianMonday, 07. December 2015, 12:46 9 years ago
    Of course we could use only one interface for "items" or "dialog" and then active a condition to only show the desired object images.... But thats a lot of work because maybe you have to use the condition for other things.

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