Thank you mate. By the way if we have many interfaces and assign them with the character then, assigning all can make the game slower? Or can we assign and unload the interfaces on runtime for the performance?
Just hide them manually with the hide interface action part. It will effectively render them hidden & inactive. Just like when you use conditions to determine what & when something should be active & shown in a scene.
Of course we could use only one interface for "items" or "dialog" and then active a condition to only show the desired object images.... But thats a lot of work because maybe you have to use the condition for other things.