Create point and click adventures without coding. The free version covers up to 25 scenes per project. For more scenes or to earn money with your game, you need a license.
See the Indie Bundle Try it for freeHi alexia-amber, welcome to Visionaire!
Good news first: the engine does most of the work for you. When the player saves, Visionaire stores the complete game state automatically: the current scene, character positions, inventory items, conditions, values and so on. As long as your puzzle states are built with conditions and values, they are saved and restored without any extra work.
What you do need to build yourself is the save/load screen. A simple setup looks like this:
For a "Continue" button on the main menu or for checkpoints, have a look at Load/Execute autosave together with the condition If savegame/autosave exists. That way the Continue button only appears when there actually is a save to load.
One tip while you are still building the game: delete your test saves from time to time. Bigger changes to the project can make older savegames behave strangely, and that can be confusing during testing.
Videos and docs
If you get stuck, just post a screenshot of your menu setup here and we will take a look.