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How do I make a dialogue box?

  • #1, by stinkysmelly 4 months ago Zitieren
    I tried finding this topic but every example I found was people talking about displaying the text above the characters head while they walk around, my project is in a first person pov and I want a text box to pop up when they interact with things such as looking at things or using them. I included a quickly made reference for what im talking about. Im pretty new to Visionaire and to game development as a whole so I dont know all the technical words or anything so any help would be appreciated.
  • #2, by naofumi-sama 2 months ago Zitieren
    you're doing a first-person point-of-view, the standard "character overhead text" definitely won't work for you. The easiest way to achieve this classic visual novel/first-person pop-up box without getting too deep into the coding weeds is by combining an Interface with Narration Text.


    1. Set Up Your Text Box Graphic
    • First, we need to tell the engine that your text box exists as a piece of the screen's UI.
    • Head over to the Interfaces section in the editor and create a new interface (let's name it Text_Box).
    • Set your blue pop-up design as the background image for this interface.
    • Position it exactly where you want it to appear on the screen (e.g., bottom center).
    • Leave it hidden by default (don't set it to show permanently).

    2. Build the Object Interaction
    • Now, when you want the player to "Look at" or "Use" something, go to that object's action list and add these action parts in this exact order:
    • Show/Hide Interface: Set this to Show your Text_Box interface.
    • Display Narration Text: Instead of using "Display Text" (which tries to attach to a character), use the "Narration" version. This action part lets you manually punch in the X and Y coordinates. Tweak those numbers so the text perfectly overlays your blue box.
    • Show/Hide Interface: Set this to Hide your Text_Box interface.

    Regards, nullsbrawl
  • #3, by max-johnson 2 months ago Zitieren
    You can use a message or dialogue box instead of character speech. When the player interacts with an object, simply trigger a text message to appear on the screen with the description or comment you want.

    I'd start with the built-in message system and customize the look later. It's much easier when you're still learning the basics. Good luck with your project!  vici bet casino 
  • #4, by john-hargen 2 months ago Zitieren
    Thanks for sharing this solution! As someone who is also fairly new to game development, I really appreciate explanations that break everything down step by step instead of assuming everyone already knows the technical terms.

    Using a separate interface for the dialogue box and showing narrative text inside it seems like a clean and practical approach, especially for first-person games. I'll definitely keep this method in mind for future projects.

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    Good luck with your game development journey, and thanks again for the helpful advice!

  • #5, by elonmusk 2 months ago Zitieren
    If you're making a first-person game, what you're looking for sounds more like an interaction or inspection text box rather than floating character text. A common approach is to trigger a UI dialogue box whenever the player interacts with an object, so descriptions or hints appear directly on the screen. Since you're new to game development, don't worry—this is a feature many beginners implement early on. I recently experimented with similar mechanics while building a small AI-assisted game project, and testing different interaction systems taught me a lot. If you enjoy game development and custom game experiences, you can also check out Null's Brawl(https://null-brawl.io/), which has some interesting gameplay ideas and features.

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  • #7, by shah-sahb 3 days ago Zitieren
    The idea of making information appear only when a user interacts with something is a smart way to keep an experience clean and easy to follow. A similar principle applies to interior design, where an interior designer in Abu Dhabi such as Atech Interiors LLC can plan spaces around how people actually move, interact, and use each area. Through customized interior design and renovation services, Atech focuses on practical layouts, clear functionality, and details that make residential and commercial spaces more comfortable and intuitive. For more details, visit https://atechinteriors.ae/interior-design-company-abu-dhabi