you're doing a first-person point-of-view, the standard "character overhead text" definitely won't work for you. The easiest way to achieve this classic visual novel/first-person pop-up box without getting too deep into the coding weeds is by combining an Interface with Narration Text.
1. Set Up Your Text Box Graphic
- First, we need to tell the engine that your text box exists as a piece of the screen's UI.
- Head over to the Interfaces section in the editor and create a new interface (let's name it Text_Box).
- Set your blue pop-up design as the background image for this interface.
- Position it exactly where you want it to appear on the screen (e.g., bottom center).
- Leave it hidden by default (don't set it to show permanently).
2. Build the Object Interaction
- Now, when you want the player to "Look at" or "Use" something, go to that object's action list and add these action parts in this exact order:
- Show/Hide Interface: Set this to Show your Text_Box interface.
- Display Narration Text: Instead of using "Display Text" (which tries to attach to a character), use the "Narration" version. This action part lets you manually punch in the X and Y coordinates. Tweak those numbers so the text perfectly overlays your blue box.
- Show/Hide Interface: Set this to Hide your Text_Box interface.
Regards, nullsbrawl