i was searching an option to build an setup routine for installation for the game after build it, but i cant foud one. Did i miss something or do i have to build my own setup - installation program?
he means an option to export into a compressed package which other people can use to install the game to their computers with.
you need to use third party software for that... google installation compiler/builder software or something - I'm sure there are plenty of free (open source) or cheap ones available.
A bit of a necro-post, but are there any additional requirements when creating an installer for a VS compiled game? I'm thinking of things like DirectX, C++ runtime libraries or similar redistributables.
I just want to make sure that all dependencies are catered for.
No DirectX is needed, because it's all based on OpenGL, that's part of every driver package. For VS4 you need Visual C++ 2012 Runtime, VS3 is build with 2008, that is part of most systems. Everything else is in the package.