"First-person walk" feature using VIDEOS

  • #10, by alex cherkasoffFriday, 22. December 2017, 18:09 10 months ago
    I've made a lot of these things using Action Script 2, but scripting is the wa-a-ay out off my head.



    Can't do anything harder than if-else-goto.

    Flash software cannot handle a big game, you have to split a game into many-many SWF files which are loading separately, it seems kinda difficult to me.


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  • #11, by alex cherkasoffSaturday, 23. December 2017, 05:00 10 months ago
    is there a way I can.... I don't know.... include Flash files to the project using the engine?

    may sound a little stupid, I know smile

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  • #12, by AFRLmeSaturday, 23. December 2017, 11:29 10 months ago
    Flash software cannot handle a big game, you have to split a game into many-many SWF files which are loading separately, it seems kinda difficult to me.
    Welcome to the wonderful world of game development! grin

    ----

    No, unfortunately we don't support flash files. Currently we have support for some 3D formats for character models. We also support Spine animations. & we support both png & webp format images (I recommend webp for better optimization).

    For scenes unfortunately you are going to have to setup a new scene per perspective view point. Videos would probably be the best option for creating the walking/rotation transitions between these different perspective view points.

    Not much more I can offer really. If you want to check out scripting then look in the scripting section of the wiki. Also check out Simon's Luadocs page.

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  • #13, by alex cherkasoffSaturday, 23. December 2017, 12:16 10 months ago
    It's not my first game.
    I've did some small games when I was a student, but that was something little and can't be taken seriously.


    I suppose, it's better for me to find some AS programmer to move on.

    Because I couldn't get a result I'm expecting by using this engine.

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  • #14, by AFRLmeSaturday, 23. December 2017, 16:05 10 months ago
    No worries.

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  • #15, by GlenfxSaturday, 23. December 2017, 23:17 10 months ago
    Coding is an alien language to me where if I had to code the famous "hello world" to save my life I would be doomed to die right on the spot, with that said, Adventure Creator is not difficult to use and the good thing is that it is very similar to visionaire, but you must know the basics of the Unity engine or you wont go far (it doesn't mean you need to learn any code as you really don't need to).
    If you are building a 2.5D or 3D game I would suggest you go with it, for 2D is quite good too and there are lots of video tutorials about it and the developer constantly updates the video tutorials, but somehow I prefer to use visionaire instead for 2D games.

    If you want to have all the screens contained in a single scene you could go with a 2.5D setup in AC with multiple cameras that has each screen attached and linking the transitions with the movie animations (I haven't done that but it shouldn't be rocket science to make it work though I don't know how well the video clips work in unity).

    In visionaire is kind of straight forward, you need to create a scene or room for each static screen where you put the interactions and then use a play movie action for the animated turn/walk sequences before switching scenes/rooms. I think you can build something like the video you showed very easily in visionaire.

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  • #16, by AFRLmeSaturday, 23. December 2017, 23:22 10 months ago
    But they don't want to build a scene for every different perspective of a room. Myst-like 101.

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  • #17, by joemidMonday, 25. December 2017, 03:15 10 months ago
    Are there are any playback controls for the videos in VS5?  Other than pause and skip over?  Any way to adjust the speed or direction of playback?
     

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  • #18, by alex cherkasoffMonday, 25. December 2017, 12:35 10 months ago
    Just mentioning....... maybe I've found the way to continue my game in Flash,
    It's an Action Script function called SharedObject.

    It's making possible to store data inside your Local Settings folder, thus allowing savegames and (in my case) some interacting between different SWF files (which are parts of game)

    So maybe there is a hope after all smile

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  • #19, by AFRLmeMonday, 25. December 2017, 12:49 10 months ago
    @joemid: not currently to my knowledge. Only regular videos can be paused/skipped, providing space &/or esc keys aren't disabled with Lua script.

    in-scene videos can only play & be scaled I think. The position should automatically place the top left corner of the video to the interaction position of the scene object you link the video to.

    @alex cherkasoff: um, ok?

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  • #20, by joemidTuesday, 26. December 2017, 04:49 10 months ago
    @joemid: not currently to my knowledge. Only regular videos can be paused/skipped, providing space &/or esc keys aren't disabled with Lua script.
    Thanks!

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