Do you mean: you want to apply a ripple effect to the sea/water image/animation? You can apply ripple effect to scene objects. However there is no effect for generating reflections. You could create another image or animation for the reflection though.
The process would be something along the lines of:
1. create you image or animation.
2. import image or animation into a scene object.
3. add the shader toolkit script to the script tab of Visionaire Studio & leave the script as a definition script.
4a. create another script & add this script to it...
function setObjectEffect(i, eff)
shaderAddEffect(eff)
shaderRemoveEffect(eff)
shader_effects[eff].num.strength=1
bind(eff, "time", field("shader_iTime"))
shaderSetOptions({{shader = shader_effects[eff].num(), comp_dst=5, comp_src=4 }}, i)
end
4b. To add/replace an effect you can create an execute a script function & add something along the lines of this to it...
setObjectEffect(1, "ripple4") -- this would add/set ripple4 effect to index 1 of the effect table
5. To add an effect to a scene object (this will affect any sprites or animations associated with the scene object) you should create an
at begin of scene action for the scene & then create an
execute a script action containing something like so...
Objects["object_name"].ShaderSet = 1 -- replace object_name with the name of the object you want to affect & replace 1 with the index value of the effect you want to access.
I guess it will still be kind of complicated, if you have no prior understanding of programming/scripting. But it's about the best I can offer at the minute.