Cut-out animation / rotating character pieces

  • #1, by Raven SingularityWednesday, 17. May 2017, 07:01 7 years ago

    Does Visionaire-Studio support cut-out style animations, where pieces are rotated from fixed points on other objects (move the hip joint, the foot also moves, etc.)?

    I have used the :to() tweening function, but I'm looking to do the main character animations for walking, etc..

    Sample cut-out image I made using construction paper and paperclips:

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  • #2, by afrlmeWednesday, 17. May 2017, 13:55 7 years ago
    Maybe possible with imported Spine/Dragonbones spritepart models?

    I guess technically you could create multiple scene objects & position them together & use a loop to keep them at a certain offset from x,y of another scene objects/animations position. Would be a lot & I do mean a lot of hardwork messing about trying to code that in a way that would work.

    I recommend looking into Spine (VS has official support for Spine animations), but Dragonbones which is 100% free supposedly can export animations as Spine models somehow. A member on here posted about it the other month or so back.

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  • #3, by Raven SingularityWednesday, 17. May 2017, 14:53 7 years ago
    Thanks for the reply.  I will check out those two apps and see how it goes.

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  • #4, by afrlmeWednesday, 17. May 2017, 15:04 7 years ago
    Thanks for the reply.  I will check out those two apps and see how it goes.

    Spriter is a cheap alternative to Spine, but we don't have support for Spriter models, though you could - same goes for Dragonbones - create your sprite part animations inside of those applications & export them as png files & into VS like you would with regular animations.

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