Custom resolution (i want to use a low res 16:9 resolution)

  • #1, by jmbmSaturday, 06. April, 22:57 2 weeks ago
    Hi there, 

    is there a way to set an custom resolution? 
    I'm planning on making a game with a low resolution. VS offers plenty of options, but many of them aren't in the 16:9 aspect ratio. 

    It would be nice to have a resolution like 640 x 360 so it can fill the whole screen on mondern monitors, without black bars or stretching.

    I can understand that you don't want to put every possible resolution in the list, but it would be nice to get the option to set the resolution yourself smile

    Also I noticed that the highest possible resolution is 3480 x 2160, which seems like a typo as full 4k is 3840 x 2160. If this is not intentional i guess that's a typo.

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  • #2, by sebastianSaturday, 06. April, 22:59 2 weeks ago
    open the explorer in VS with ctrl+e / cmd + e and open the eGame tree. Scroll down to the GameWindowResolution field and click it.
    Then change the X and Y fields to your resolution.

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  • #3, by jmbmSaturday, 06. April, 23:00 2 weeks ago
    Oh nice, thanks for the super fast answer smile

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  • #4, by sebastianSaturday, 06. April, 23:20 2 weeks ago
    notice that when you enter a custom resolution, the resolution dropdown in the game settings page become "---". Changing it, would overwrite the setting again.

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  • #5, by AFRLmeSunday, 07. April, 01:31 2 weeks ago
    To be honest I don't recommend trying to make a 4K 2D point & click adventure game. 1080p is demanding enough. 2D games in general can be quite resource intensive depending on the canvas size of your scenes/images/backgrounds, the amount of images/animations you have displayed, & how many frames your animations have - also the image format plays a part in how fast the animations load as some have better compression than others - I guess 4K would probably be ok for myst-like games/visual novels, as they often seem to be mostly made up of static images with little to no animations.

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  • #6, by jmbmSunday, 07. April, 02:27 2 weeks ago
    To be honest I don't recommend trying to make a 4K 2D point & click adventure game. 1080p is demanding enough. 2D games in general can be quite resource intensive depending on the canvas size of your scenes/images/backgrounds, the amount of images/animations you have displayed, & how many frames your animations have - also the image format plays a part in how fast the animations load as some have better compression than others - I guess 4K would probably be ok for myst-like games/visual novels, as they often seem to be mostly made up of static images with little to no animations.
    I don't actually plan to use 4k. I was just noticing it (what I think is an typo) while looking at the available options in the dropdown.

    Newbie

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