Cueing up dialog?

  • #1, by mikael32225Wednesday, 09. August 2017, 21:19 7 years ago
    Is there an easy way to cue up (chain) dialog beyond the basic Choose line > Get answer structure?

    I often find that I want the player to choose a line, get a response, the player then automatically (no choice) says something more to expand that dialog and then the other person responds again.

    So basically I want to make a A - B into a A - B - A - B, and after that we get to choose a line again.

    I've been digging through the demo games, but haven't been able to find anything like it.

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  • #2, by sebastianWednesday, 09. August 2017, 21:25 7 years ago
    Im not sure if i understand it correctly, but i guess you want to display a longer conversation between the dialog partners before choosing a next dialog options, right?

    You can execute an action inside each dialog part, which gets started after the "answer" and before the next dialog lines get displayed. There you can put in your longer conversations, add other actions, etc...

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  • #3, by mikael32225Wednesday, 09. August 2017, 22:07 7 years ago
    Yes, that does work, using the "display text" feature. I just figured there might have been some way to do it within the dialog tree that would allow for the extra dialog to be visible while doing the logic.

    Thanks!

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  • #4, by afrlmeThursday, 10. August 2017, 00:07 7 years ago
    Yes, that does work, using the "display text" feature. I just figured there might have been some way to do it within the dialog tree that would allow for the extra dialog to be visible while doing the logic.

    Thanks!
    Have been talking to Simon recently about the dialog system. Unclear as to whether he will rework it in the future as I wanted the answer parts replacing with an action part list instead so we can add whatever actions we like for the response.

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  • #5, by mikael32225Thursday, 10. August 2017, 14:16 7 years ago
    It's pretty elegant as it is now. I kind of wish I could jump around in the dialog tree and move on to new sections of dialog, but I think it's really about me learning the tool.

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  • #6, by afrlmeThursday, 10. August 2017, 14:23 7 years ago
    It's pretty elegant as it is now. I kind of wish I could jump around in the dialog tree and move on to new sections of dialog, but I think it's really about me learning the tool.
    haha. It's about as graceful as a Dinosaur at the minute. It only needs a couple of changes to make it really flexible/dynamic though.

    Removal of this bit...
    https://i.gyazo.com/c622f3b31cd0189b6dfb46ee5341ed5d.png
    & replaced by this... (general action part list)
    https://i.gyazo.com/ac1860e261850c7df5bb535ca0a885f4.png
    Flexible & dynamic as you like. Control animations, change conditions & values, sort out lip syncing, have conversations easily with multiple characters at the same time & so on & so on.

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  • #7, by mikael32225Thursday, 10. August 2017, 16:39 7 years ago
    I was thinking more of how easy it is to read visually, the structure of the tree and such. But sure, it could probably be improved.

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  • #8, by afrlmeThursday, 10. August 2017, 17:47 7 years ago
    I was thinking more of how easy it is to read visually, the structure of the tree and such. But sure, it could probably be improved.
    Yeah the rest of the current system is fine as it is. wink

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