you could use a music daw & layer in the sound into the music I suppose for a super quick work around depending on what you want to do.
one idea though is to set the sound fx as the music track & use a "at beginning of scene" to play sound but load a music file instead & set to loop?
one workaround ![]()
providing the sound fx is to play throughout the entire scene? you can also use actions to change current music/sound so I think you might be able to make it work that way!?
Good luck
I've set up a thread with a suggestion for adding an option same as continue music for sound fx which would nice for adding ambient noise to.
hopefully v.s team will notice it & consider adding to a future release
For my application, I am actually adding layers to the music and have divided the scenes to go back and forth between rhythmic add-ons and melodic add-ons. This was done to prevent the sensation that a melody was abruptly starting over. So, the end result is something very iMUSE like. With minor tweaking here and there, I have been able to make it work for my game in a way that feels quite natural.
but hopefully they will add what is suggested in this thread at some point ![]()
what you've done sounds like a decent enough work-around. then again I didn't know the exact details of what you was wanting/trying to achieve!
Thanks again for all of your help and feedback. It's been awesome!
I'm planning on adding examples of LUA to this forum if/as I learn it to help other people