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Continue Sound from Previous Scene

  • #1, by beyondthestars 14 years ago Zitieren
    I have hit yet another roadblock in my game's development. Is there a way to continue a sound from a previous scene or is there a known workaround? I don't want the sound file to start over again from the beginning and there is already a music file being used.
  • #2, by afrlme 14 years ago Zitieren
    in the scene properties tab - just check the continue music from previous scene or do you mean an actual sound fx?

    you could use a music daw & layer in the sound into the music I suppose for a super quick work around depending on what you want to do.

  • #3, by beyondthestars 14 years ago Zitieren
    It's the actual sound fx as opposed to the music. I need to be able to manipulate it as something separate from the music as well as continue it from the previous scene. So, adding the fx to the music track (though a creative idea) won't work for what I need.
  • #4, by afrlme 14 years ago Zitieren
    ok dokie - sorry I can't be of much help & I'm not sure it's possible even with LUA ...

    one idea though is to set the sound fx as the music track & use a "at beginning of scene" to play sound but load a music file instead & set to loop?

    one workaround smile

    providing the sound fx is to play throughout the entire scene? you can also use actions to change current music/sound so I think you might be able to make it work that way!?

    Good luck wink

  • #5, by beyondthestars 14 years ago Zitieren
    It looks like I've found a way to overcome the issue. I've set up a timing mechanism that ensures transitions are not only fluid but also line up with the audio in a nice way. This has allowed me to reasonably maintain the audio effect from scene to scene.
  • #6, by afrlme 14 years ago Zitieren
    nice one - care to share? wink

    I've set up a thread with a suggestion for adding an option same as continue music for sound fx which would nice for adding ambient noise to.

    hopefully v.s team will notice it & consider adding to a future release wink

  • #7, by beyondthestars 14 years ago Zitieren
    It's not glamorous at all and doesn't truly compete with the idea of being able to "continue sound from previous scene" or the ability to have multiple music channels. What I've done, that's seemed to work so far, is record everything in an area to the same tempo and meter. The sound effects are still natural and ambient but they loop in a rate that's consistent with the music. I then created an empty measure that plays from the beginning of the scene but instead of being set to "loop sound infinitely" I used "when sound is finished, play sound." That way, I can set the transitions to "wait for sound to finish." This allows me to continue playing sound effects without them feeling disjunctive from the continually playing music.

    For my application, I am actually adding layers to the music and have divided the scenes to go back and forth between rhythmic add-ons and melodic add-ons. This was done to prevent the sensation that a melody was abruptly starting over. So, the end result is something very iMUSE like. With minor tweaking here and there, I have been able to make it work for my game in a way that feels quite natural.

  • #8, by afrlme 14 years ago Zitieren
    hehe well at least you have the technical savvy when it comes to audio editing, engineering & manipulation smile

    but hopefully they will add what is suggested in this thread at some point wink

    what you've done sounds like a decent enough work-around. then again I didn't know the exact details of what you was wanting/trying to achieve!

  • #9, by beyondthestars 14 years ago Zitieren
    Yeah... I have absolutely no scripting or programing savvy whatsoever... why am I trying to make a game?!?!

    Thanks again for all of your help and feedback. It's been awesome!

  • #10, by afrlme 14 years ago Zitieren
    welcomes but most things can be achieved within v.s editor itself without needing to script/code anything unless you are planning on making something that's not part of a standard point & click game smile

    I'm planning on adding examples of LUA to this forum if/as I learn it to help other people wink

  • #11, by Uraal 11 years ago Zitieren
    We are currently adding sound effects to Bunker and we faced with the same problem. Some of the sound effects should continue playing while transition is made to another scene. Has there been development in this regard lately? smile