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CoMI Style Ring Interface

  • #10, by Yinsho Monday, 29. July 2013, 01:58 13 years ago Quote
    Or maybe I won't figure it out. Hmm.
    I can't find any settings for display options, other than the resolution drop down menu.
    And that doesn't have anything on it for fullscreen, or widescreen, or anything.

    Newbie

    35 Posts

  • #11, by afrlme Monday, 29. July 2013, 04:46 13 years ago Quote
    extras > options... > player - check fullscreen & widescreen options (checking both of these options is the equivalent to having a config.ini with fullscreen=yes & resolution=auto)

    Imperator

    7290 Posts

  • #12, by Yinsho Monday, 29. July 2013, 05:06 13 years ago Quote
    Oooooooooh! Thank you! X3
    Now I'll be able to play the Demo game too without having it cut off.

    Newbie

    35 Posts

  • #13, by afrlme Monday, 29. July 2013, 13:03 13 years ago Quote
    welcome smile

    Imperator

    7290 Posts

  • #14, by Evren Friday, 14. March 2014, 07:42 12 years ago Quote
    Can you reupload this please? I'm trying to make a game similar style to Monkey Island 3, I made the verb coin but I'm stuck at changing the name of the command for different object (for example for use command, the displayed text will say 'push' button / 'pull' rope etc.) Did this template had that?

    Newbie

    19 Posts

  • #15, by afrlme Friday, 14. March 2014, 12:17 12 years ago Quote
    I don't see the resources on my dropbox account... it might still be on my on my old laptop - I'll have a look later on.

    Imperator

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  • #16, by afrlme Saturday, 15. March 2014, 02:39 12 years ago Quote
    I think this was the template/demo I made... https://www.dropbox.com/sh/wgfa956ohxcfwya/wtGizPAu3l/fp_mi3...

    * edit: it appears I used the .ved for checking out a global Lua function I wrote for checking which commands can be executed on the object underneath the cursor/object saved to memory. copy the .ved in the revision folder into the root folder for the original, simple version.

    Imperator

    7290 Posts

  • #17, by darren-beckett Saturday, 07. March 2015, 10:02 11 years ago Quote
    I've just downloaded VS4.1 (free) and your interface demo does not work, clicking on the plane does not do anything.
    Is there something I need to do?

    Great Poster

    386 Posts

  • #18, by afrlme Saturday, 07. March 2015, 10:48 11 years ago Quote
    You have to click & hold until a circle menu shows up at your mouse cursor. If it still does nothing then it's possible that something has changed between Visionaire Studio 3.7.1 & 4.1.

    Imperator

    7290 Posts

  • #19, by Lebostein Monday, 09. March 2015, 14:57 11 years ago Quote
    I think 2 seconds to fade in the interface is to long. In my eyes such interface things should pop up without any delay (even if the effects look good). To annoy the player/gameplay with unnecessary delays is not a good design decision.

    Key Killer

    621 Posts

  • #20, by afrlme Monday, 09. March 2015, 15:03 11 years ago Quote
    &? Set it to whatever you want. The fade in time is not set in stone.

    Imperator

    7290 Posts