CoMI Style Ring Interface

  • #10, by YinshoMonday, 29. July 2013, 01:58 11 years ago
    Or maybe I won't figure it out. Hmm.
    I can't find any settings for display options, other than the resolution drop down menu.
    And that doesn't have anything on it for fullscreen, or widescreen, or anything.

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  • #11, by afrlmeMonday, 29. July 2013, 04:46 11 years ago
    extras > options... > player - check fullscreen & widescreen options (checking both of these options is the equivalent to having a config.ini with fullscreen=yes & resolution=auto)

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  • #12, by YinshoMonday, 29. July 2013, 05:06 11 years ago
    Oooooooooh! Thank you! X3
    Now I'll be able to play the Demo game too without having it cut off.

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  • #13, by afrlmeMonday, 29. July 2013, 13:03 11 years ago
    welcome smile

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  • #14, by EvrenFriday, 14. March 2014, 07:42 11 years ago
    Can you reupload this please? I'm trying to make a game similar style to Monkey Island 3, I made the verb coin but I'm stuck at changing the name of the command for different object (for example for use command, the displayed text will say 'push' button / 'pull' rope etc.) Did this template had that?

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  • #15, by afrlmeFriday, 14. March 2014, 12:17 11 years ago
    I don't see the resources on my dropbox account... it might still be on my on my old laptop - I'll have a look later on.

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  • #16, by afrlmeSaturday, 15. March 2014, 02:39 11 years ago
    I think this was the template/demo I made... https://www.dropbox.com/sh/wgfa956ohxcfwya/wtGizPAu3l/fp_mi3...

    * edit: it appears I used the .ved for checking out a global Lua function I wrote for checking which commands can be executed on the object underneath the cursor/object saved to memory. copy the .ved in the revision folder into the root folder for the original, simple version.

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  • #17, by darren-beckettSaturday, 07. March 2015, 10:02 10 years ago
    I've just downloaded VS4.1 (free) and your interface demo does not work, clicking on the plane does not do anything.
    Is there something I need to do?

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  • #18, by afrlmeSaturday, 07. March 2015, 10:48 10 years ago
    You have to click & hold until a circle menu shows up at your mouse cursor. If it still does nothing then it's possible that something has changed between Visionaire Studio 3.7.1 & 4.1.

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  • #19, by LebosteinMonday, 09. March 2015, 14:57 10 years ago
    I think 2 seconds to fade in the interface is to long. In my eyes such interface things should pop up without any delay (even if the effects look good). To annoy the player/gameplay with unnecessary delays is not a good design decision.

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  • #20, by afrlmeMonday, 09. March 2015, 15:03 10 years ago
    &? Set it to whatever you want. The fade in time is not set in stone.

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