Character text

  • #1, by littleledsSaturday, 04. January 2014, 21:31 11 years ago
    Hi guys, I was wondering if there is a way to place the character texts in a fixed location instead of nearby the character. I would like to make the text something like this:


    http://www.maclife.com/files/imagecache/futureus_imagegallery_fullsize/gallery/broken-sword.png


    http://videogamewriters.com/wp-content/uploads/2012/04/we6.jpeg


    Thanks in advance.

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  • #2, by afrlmeSaturday, 04. January 2014, 21:53 11 years ago
    yeah...

    if you want to use normal displayed text (text spoken by the character) then you need to use the registerHookFunction in a lua script to control the position of the text.

    but a much simpler method is if it is narration text (text not spoken by a character or text that doesn't require triggering the speech animation of a character) then you can use the "display speaker text" action part under "miscellaneous" which allows you to absolute position the text on the current scene.

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  • #3, by littleledsSunday, 05. January 2014, 16:19 11 years ago
    Beautiful! Thank you!

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  • #4, by Yug_EtsapSunday, 26. January 2014, 21:24 11 years ago
    Using "Display Speaker Text" seems to only take into account the absolute position of the scene, so the only consistent way I see of the text appearing where it should is if the scenes don't scroll. Is there a way to have the text appear in a specific location relative to the current screen and not the whole screen?

    And would it be possible to assign something like this to the Dialog function?

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  • #5, by afrlmeSunday, 26. January 2014, 21:37 11 years ago
    yeah there is actually a plug & play narration lua script to set the narration text to the center of the screen, regardless of scene scroll.

    http://www.visionaire-studio.net/wiki/article/narration-text...

    just add the script as a definition script & change the "- 100" bits to whatever y position you need them to be.

    * edit: there are some screenshot instructions for it here http://www.visionaire-studio.net/forum/thread/speaker-text-w...

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  • #6, by Yug_EtsapSunday, 26. January 2014, 21:55 11 years ago
    Wow, thank you so much for the lightning-fast reply! This should work great.

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  • #7, by afrlmeMonday, 27. January 2014, 00:26 11 years ago
    no problem wink

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