#4, by Yug_EtsapSunday, 26. January 2014, 21:24 11 years ago
Using "Display Speaker Text" seems to only take into account the absolute position of the scene, so the only consistent way I see of the text appearing where it should is if the scenes don't scroll. Is there a way to have the text appear in a specific location relative to the current screen and not the whole screen?
And would it be possible to assign something like this to the Dialog function?