This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
Create point and click adventures without coding. The free version covers up to 25 scenes per project. For more scenes or to earn money with your game, you need a license.
See the Indie Bundle Try it for freeThank you Lee! Looking forward for the update
local soundID = getSoundId('vispath:path/to/narratortext.ogg')
setSoundProperty(soundID, {flags=1, volume=80}@Sebastian: The current Lua sound engine uses the global sound volume channel for sounds played via it. You can tweak the volumes of the individual sound, but it will be x volume level percent of the global sound volume value.Maybe exactly what he needs?