Yes I did mean that, sorry. It's really strange. Changing the scene hides the character for some reason, whereas you can change the scene & teleport the character to the new scene with just...
game.CurrentCharacter.Scene = Scenes["example"]
However, it will automatically position the character & won't immediately update the character position if you try to force it afterwards as it seems to wait until the scene is loaded before it updates the position & then after updating the position it scrolls the scene over to where the character is rather than snapping to it immediately. So much hassle for something that should be so simple.
Maybe Simon could create an action part for changing to a new scene while retaining current position?