Capture keyboard event in ObjectBehaviour

  • #1, by johnmTuesday, 19. November, 19:01 2 weeks ago
    I am wanting to capture keyboard events in an ObjectBehaviour. I see that there is a MouseEvent() override but no KeyboardEvent(). The only place I see to handle this, at least with Ilios, is from within GameBehaviour. I can make this solution work however I'm hoping to keep this contained to an ObjectBehaviour if possible.

    Thanks! 

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    7 Posts


  • #2, by dionousTuesday, 19. November, 20:17 2 weeks ago
    Yeah, as far as i know, you can only capture keyboard events through Gamebehaviour. Join our discord server to discuss more about ilios if you like!

    Forum Fan

    248 Posts

  • #3, by james-liam-Wednesday, 20. November, 05:33 2 weeks ago
    Anchor Text
    [test keyword](https://www.google.com)
    [http://www.google.com test keyword]

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