#1, by johnmTuesday, 19. November, 19:01 2 weeks ago
I am wanting to capture keyboard events in an ObjectBehaviour. I see that there is a MouseEvent() override but no KeyboardEvent(). The only place I see to handle this, at least with Ilios, is from within GameBehaviour. I can make this solution work however I'm hoping to keep this contained to an ObjectBehaviour if possible.