Blender Objekt Problem

  • #1, by Parkourfreak12Wednesday, 05. June 2013, 19:49 12 years ago
    Hi,

    ich versuche mich zur zeit an Blender und es klappt auch schon ganz gut, allerdings: Wenn ich ein ausgeschnittenes Objekt einfügen will, das man aufheben kann, sieht man, dass es später eingefügt wurde (Schatten, Licht...)
    Wie löse ich dieses Problem am besten?

    lg Dudi grin

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  • #2, by derOesiThursday, 06. June 2013, 00:10 12 years ago
    hi,
    das object (item) zusammen mit dem background rendern, dann ausschneiden (am besten die crop koordinaten notieren) und ueber den background (ohne objekt) legen.

    --s

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  • #3, by Parkourfreak12Thursday, 06. June 2013, 18:24 12 years ago
    wenn ich dann das objekt auf den Objektlosen Background lege, habe ich ja auch keinen schatten

    Newbie

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  • #4, by brut69Thursday, 06. June 2013, 19:34 12 years ago
    If in english I can help. I know Blender fairly well.

    Great Poster

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  • #5, by Parkourfreak12Tuesday, 11. June 2013, 17:34 12 years ago
    If in english I can help. I know Blender fairly well.


    I have been working recently with blender and it works quite well, however: If I want to insert a cut object that you can pick up, you can see that it was added later (shadows, light ...)
    How do I solve this problem best?

    dudi grin

    Newbie

    19 Posts

  • #6, by NigecWednesday, 12. June 2013, 15:56 12 years ago
    You can do a shadow pass with Blender, on the properties panel look at the render layers tab, shadows is under passes

    Key Killer

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  • #7, by Parkourfreak12Thursday, 27. June 2013, 17:37 12 years ago
    You can do a shadow pass with Blender, on the properties panel look at the render layers tab, shadows is under passes


    can you make a screenshot please? i activated the shadow in the renderlayers panel but i don't have a shadow in the picture (i have 1 object. no floor and no walls and i want a shadow when i add the object in visionaire)

    grin

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  • #8, by NigecThursday, 27. June 2013, 18:57 12 years ago
    you need geometry to cast the shadow onto, you get a black and white image that you can extract the shadow from in PS or similar, as far as I know there's no other way unless the compositor can do it

    We had this topic on another forum regarding shadows on HDRI images and even 3D Studio Max or C4D need geometry to receive the shadow

    I'd love to be proved wrong lol

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