Blender FBX imports into VS

  • #1, by NigecThursday, 11. August, 11:56 A month ago
    For some reason Visionaire ignores the up and forward settings defined in the Blender FBX exporter, I've tried various versions of Blender with the same result, I have to manually rotate the model in Blender which is a ball ache if you have animation as it usually breaks.

    I would love to see more options to define the up and forward  directions in VS, 

    FBX uses the action animation clips which is how it should be, were as DAE goes by the armature name,  X format I'm getting animation but no texture

    Key Killer

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  • #2, by NigecSaturday, 13. August, 11:01 A month ago
    I made my character in Wings3D so the trick for me was not to apply rotation/location in Blender I just make sure the direction is right in Wings
    The Better dae exporter exports the actions, so all is good in my world smile
    I'd still like to see a few more adjustment in VS and the preview in the same view as the import/light, camera lights etc and maybe a refresh model option

    Key Killer

    607 Posts

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