Black character after load savegame

  • #10, by pinsWednesday, 12. April 2017, 22:22 3 years ago
    Jolly good! I'll give that a try and hope it'll squelch the moans from my testers. Thanks a lot for the lightning-quick reply and I'll post a follow-up soon.

    PS: Nice to see you again smile

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  • #11, by afrlmeWednesday, 12. April 2017, 22:37 3 years ago
    Jolly good! I'll give that a try and hope it'll squelch the moans from my testers. Thanks a lot for the lightning-quick reply and I'll post a follow-up soon.

    PS: Nice to see you again smile
    You too mate. Nice to know you are still working on your game. What I've said might not fix the savegame issue with old save files, but can't hurt to try. Better to add those things for the final game anyway - better safe than sorry, as someone said countless times before. wink

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  • #12, by pinsWednesday, 12. April 2017, 22:48 3 years ago
    Oh yes, still working, but it's getting closer smile
    Old save files, like the ones written before adding the action ? I'm not worried about those - so far the game is in the hands of two or three people I've drafted to test it. I'm more thinking about post-release hotfixes, updates and the likes!
    And indeed, better safe a thousand times. I'll add those actions parts for every scene relying on lightmaps.

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  • #13, by afrlmeThursday, 13. April 2017, 00:53 3 years ago
    What I've mentioned is supposed to make it easier to patch/update, but still, it's best if you iron out as many bugs as possible before you release the game.

    Another VS user came up with an idea in case they ever needed to create / edit conditions/values for an update/bugfix by creating some additional spare conditions & values for each scene, etc. He claimed it seems to work with old save files even if you rename the conditions/values - if that's the case then I think it's probably because it works off of the ID rather than the name of the condition or value.

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