Better Encryption or 3rd Party

  • #10, by brut69Tuesday, 19. August 2014, 14:15 10 years ago
    Has V4.1 done any changes/fixes on this issue?

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  • #11, by brut69Monday, 08. December 2014, 04:42 10 years ago
    Any updates on this?

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  • #12, by AlexMonday, 08. December 2014, 19:36 10 years ago
    as already mentioned above there is no 'fixing' for this issue. If there are good/commercial games which are created with Visionaire then there will always be someone doing the work to crack the game. Maybe it takes them a few hours, maybe even some days but once it's cracked every game can be decrypted. For us it's just wasting a lot of time which can be invested much better. There is no 100% secure way to encrypt PC games, at least as far as I'm aware of. Maybe it gets more secure with online validation etc. but this can often become annoying for users.

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  • #13, by LebosteinThursday, 01. February 2018, 23:07 6 years ago
    It is better to use no strong encryption. In 5, 10 or 20 years the Visionaire Engine will definitely be added to ScummVM. And then encryption would be a hindrance...

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  • #14, by afrlmeFriday, 02. February 2018, 00:08 6 years ago
    Man, this is an old ass thread. Did a spammer bot post in it or something?

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  • #15, by LebosteinFriday, 02. February 2018, 08:26 6 years ago
    Man, this is an old ass thread. Did a spammer bot post in it or something?
    No, that is an "over all time" theme. Did you even read the thread?

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  • #16, by afrlmeFriday, 02. February 2018, 12:23 6 years ago
    Yeah, I saw the last post before yours was from Alex 3 years ago. I'm pretty sure I replied various times to this thread in the past too. My thoughts on encryption is that it's fairly pointless as people like to crack encryptions for shits & giggles & release games, movies, etc online or even create tools for extracting asset files. It's a pointless uphill struggle that is just a complete waste of time. GOG/CD Projekt Red realized that, which is why they don't bother adding any encryption to the installers they use for packaging/distributing games on their store.

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