Best way to show CLOSE UPs

  • #1, by marvelSunday, 23. April 2017, 19:27 7 years ago
    Hey guys,
    what is the best way to create close ups, especially if you still need to use inventory objects within the close ups and the character should be able to comment on each action (also with standard comments).

    I encounter the following problems:

    Change Room
    1. If you use the standard "change room" actionpart, the person will be visible on the scene. 
    2. If you HIDE the person, the text will be shown in the upper left corner
    3. If you set the person 0% visibility, the text will be invisible as well.

    Show Room
    This way the person won't be on the room and you have to inventory or standard comments

    At the moment I use the "change room" actionpart with a waysystem and set the person to 1% size. I also have a foreground object that hides the small person. But this seems likea ridiculous, complicated and also error-prone solution.

    Any suggestions?



    Key Killer

    598 Posts


  • #2, by afrlmeSunday, 23. April 2017, 21:15 7 years ago
    Are you talking about close-ups done via another scene or an overlaid image/interface over the current scene? or maybe a zoomed in section of the scene via the openGL shader zoom function thing?

    If you are changing to a scene with a close-up first person view then just use show scene/menu action part & narration text as you can add audio to that & position it too.

    Even if your character isn't on the same scene, you should still be able to access the inventory & use drop (immediate) or command + item (immediate) actions.

    If your character really needs to be on the scene, then you could create an outfit for them with a tiny transparent image to add to each of the character animations. You could also force the display text with the Lua textPosition hook function. Could set a condition to true on changing to scene of a close-up to tell the hook function that it's now supposed to force text position & then change condition on scene end.

    Lots of ways you could go about sorting it out. wink

    Imperator

    7278 Posts

  • #3, by sebastianSunday, 23. April 2017, 21:30 7 years ago
    I would suggest to have a room and switch to it and also change your outfit (outfit speed 0) to a closeup view to have talk animations, etc for that particular character.

    Thread Captain

    2346 Posts

  • #4, by joemidTuesday, 25. April 2017, 18:20 7 years ago
    Definitely recommend shaders.  Might be interesting to combine with outfits.  Maybe also a fade-in overlaid/underlaid image to adjust the ambience even more.

    Newbie

    87 Posts