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Background images/Movie component not matching Game Resolution

  • #1, by theta-realm- 12 hours ago Zitieren
    Hi! So I"ve been having this problem. It's my first time using this engine actually, and not off to a great start unfortuately. I have game resolution set to 1920 x 1080, and am importing 1920 x 1080 background images and videos using component movie, but for some reason it just does not match. It scales by default and distorts the image and videos when it should be matching 1:1. it When you look at scale it says 1,which its what is supposed to be, but its not matching the 1920 x 1080 even though that is exactly what thesource image andvideos are...Someone else having this problem? How to fix it?
    Thanks in advance.
  • #2, by afrlme 2 hours ago Zitieren
    Images should definitely import correctly into objects, characters, interfaces, animations, etc. If you have set the default game resolution to 1920x1080 & are importing the images with a canvas size of 1920x1080 then that's what they should display as. VS does not adjust the scale of images imported into the VS editor. It only scales things up/down from the default game resolution when the game is running to match the display device/window resolution while retaining aspect ratio.

    If you were to import an image as a scene background that is higher &/or wider than the default game resolution then it would automatically turn the scene into a scrollable scene type.

    As for the video component issue, I haven't heard anyone else report anything about it, but I suppose it could be a bug introduced in the recent VS update...

    Could you provide any screenshots or video recordings of the issue?
  • #3, by theta-realm- An hour ago Zitieren
    That was the issue. When I put the image/videos in the same resolution as my screen and the game resolution in the same resolution it worked fine. So what am I supossed to do if I want the final game build resolution to be 1920 x 1080 and my notebook screen is 1366 x 768? I can't just make the whole game in 1366 x 768 because it suits my personal screen. But if I put the game resolution to 1920 x 1080 it apparently cant fit my notebook screen when playing the game and occurs the issue I talked about before... so what should I do? Does the Graphics section at Game properties does not mean the final game resolution at final Build? How do I choose settings to the final build of the game and also make sure I can work on the game seeing the right size? Thanks in advance.