you can not deactivate the action area itself but you can wrap the action triggerd by the action area in an if-query.
action entering (or leaving) action area:
if condition x is true
do stuff
end if
Thank you very much for your answer! I got the idea. The question is, I want to implement this scenario:
The player is hiding from the patrolman. If he turns out to be in the field of view, that is, enters the action area (from cover) at the moment when the patrolman sees him, you will lose. Now I have done it as follows: If a patrolman enters a zone, it becomes dangerous for the player, and if he enters this zone, death. If the patrolman leaves this area, it becomes safe for the player. The problem is that if the player is already in this zone and the patrolman enters there, nothing happens (since the player is already in this zone, i.e. the action is complete before the patrolman entered this zone and the variable switched) You can do something Any suggestion on this topic?