Absturz des Visionäre Players auf macOS 13.0

  • #1, by mfnalexSaturday, 05. November 2022, 11:25 A year ago
    Hallo Leute,

    [EDIT: Sorry für 4-fach-Post - siehe Beitrag #4 für Reproduktionsschritte)

    ich habe ein Projekt welches ich ursprünglich auf Windows erstellt habe. Nun wollte ich auf dem Mac weiterarbeiten, doch wenn ich auf "Run Game" klicke, stürzt der Player praktisch sofort ab.

    Zur Info: (Monate) alte Versionen desselben Projekts laufen auf dem Mac, aber das hilft mir leider nicht weiter. Das aktuelle Projekt funktioniert problemlos unter Windows. Wenn ich auf Windows für Mac builde, stürzt der Player ebenfalls ab.

    Ich benutze die neueste macOS Version 13.0 auf einem Intel mac mini 2018. Visionaire Studio ist natürlich Vollversion 5.1.9.2 Build 1232.

    Gerne kann ich den gesamten Projekt-Ordner per E-Mail oder so schicken, öffentlich hochladen darf ich ihn hingegen nicht.

    Was mir ebenfalls aufgefallen ist, dass der Player manchmal auch komplett ohne Crash-Report abstürzt, dann beendet er sich einfach von selbst, auch in der Konsole-App ist dann kein Crash-Report zu sehen. Ich hab ebenfalls das Gefühl dass der Stacktrace jedes mal etwas anders aussieht, da könnte ich mich aber auch getäuscht haben.

    messages.log

    <font face="monospace">11:16:30.424:Engine Version: 5.1.9.2 (Build 1232 from Build date: Aug 16 2022)</font></div>
    <font face="monospace">11:16:30.424:Time needed for preloading game: 138 msec</font></div>
    <font face="monospace">11:16:30.424:No config.ini in /Users/mfnalex/Library/Application Support/JEFF Media GbR/Findet Pippen//config.ini</font></div>
    <font face="monospace">11:16:30.457:Initializing graphics interface. Surface size: 640x480, render size: 640x480</font></div>
    <font face="monospace">11:16:30.487:Serialization finished. Needed time: 13 ms</font></div>
    <font face="monospace">11:16:30.487:SetupParents finished. Needed time: 0 ms</font></div>
    <font face="monospace">11:16:30.487:SortLinks finished. Needed time: 0 ms</font></div>
    <font face="monospace">11:16:30.488:Interfaces loaded. Needed time: 1 ms</font></div>
    <font face="monospace">11:16:30.488:Starting Pippen Simulator</font></div>
    <font face="monospace">11:16:30.489:Loading LUA script _MAIN.lua...</font></div>
    <font face="monospace">11:16:30.489grinefault language: DE</font></div>
    <font face="monospace">11:16:30.489:Switching language to DE...</font></div>
    <font face="monospace">11:16:30.489:Condition _LANG_EN (10,183) is already set to false</font></div>
    <font face="monospace">11:16:30.489:Condition _LANG_DE (10,182) is already set to false</font></div>
    <font face="monospace">11:16:30.489:Setting condition _LANG_DE (10,182) to true</font></div>
    <font face="monospace">11:16:30.489grinone loading LUA script _MAIN.lua.</font></div>
    <font face="monospace">11:16:30.489grinebug mode enabled in "_MAIN" Condition "_DEBUG"</font></div>
    <font face="monospace">11:16:30.489:Condition _DEBUG (10,165) is already set to true</font></div>
    <font face="monospace">11:16:30.489:Setting condition debug (10,65) to true</font></div>
    <font face="monospace">11:16:30.489:Setting condition _DEBUG (10,161) to true</font></div>
    <font face="monospace">11:16:30.489:Loading LUA script InventoryScrollWheel.lua...</font></div>
    <font face="monospace">11:16:30.489grinone loading LUA script InventoryScrollWheel.lua.</font></div>
    <font face="monospace">11:16:30.489:Loading LUA script ExitMenu.lua...</font></div>
    <font face="monospace">11:16:30.489grinone loading LUA script ExitMenu.lua.</font></div>
    <font face="monospace">11:16:30.489:Loading LUA script AvoidAccidentalTextSkip.lua...</font></div>
    <font face="monospace">11:16:30.489:alwaysAllowSkipText = true</font></div>
    <font face="monospace">11:16:30.489grinone loading LUA script AvoidAccidentalTextSkip.lua.</font></div>
    <font face="monospace">11:16:30.489:Loading LUA script _EndInit.lua...</font></div>
    <font face="monospace">11:16:30.489grinone loading LUA script _EndInit.lua.</font></div>
    <font face="monospace">
    </font></div>
    macOS Crash Report</b></div><div>
    </div><div>-------------------------------------
    Translated Report (Full Report Below)
    -------------------------------------
    
    Process: Visionaire Player [857]
    Path: /private/var/folders/*/Findet Pippen.app/Contents/MacOS/Visionaire Player
    Identifier: Visionaire Player
    Version: 5.1.9.2 (1232)
    Code Type: X86-64 (Native)
    Parent Process: launchd [1]
    User ID: 501
    
    Date/Time: 2022-11-05 11:12:00.5369 +0100
    OS Version: macOS 13.0 (22A380)
    Report Version: 12
    Bridge OS Version: 7.0 (20P411)
    Anonymous UUID: 945658F3-BC88-8489-A130-AD4BA0F68BE8
    
    
    Time Awake Since Boot: 300 seconds
    
    System Integrity Protection: enabled
    
    Notes:
    dyld_process_snapshot_create_for_process failed with 5
    
    Crashed Thread: 0 Dispatch queue: com.apple.main-thread
    
    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000119
    Exception Codes: 0x0000000000000001, 0x0000000000000119
    
    Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
    Terminating Process: exc handler [857]
    
    VM Region Info: 0x119 is not in any region. Bytes before following region: 140737487683303
          REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
          UNUSED SPACE AT START
    --->  
          shared memory 7ffffff5c000-7ffffff5d000 [ 4K] r-x/r-x SM=SHM  
    
    Error Formulating Crash Report:
    dyld_process_snapshot_create_for_process failed with 5
    
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 Visionaire Player 0x84faa68 TVisionaireObject::GetLinks(int, eTypeOrder, TVList&) const + 24
    1 Visionaire Player 0x83a2543 TSceneControl::MidFade() + 483
    2 Visionaire Player 0x83a2243 TSceneControl::StartFade() + 355
    3 Visionaire Player 0x83a3200 TSceneControl::ShowScene(TVisObjRef&, bool, bool) + 96
    4 Visionaire Player 0x83cdff4 Init(wxString const&, wxSize&, wxSize&, int, char**, wxCmdLineParser&) + 9012
    5 Visionaire Player 0x83d1ee5 main + 1781
    6 dyld 0x7ff8066e5310 start + 2432
    
    Thread 1:: SDLTimer
    0 libsystem_kernel.dylib 0x7ff8069da1fe __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x7ff806a167e1 _pthread_cond_wait + 1243
    2 Visionaire Player 0x8cacd4e SDL_CondWaitTimeout_REAL + 142
    3 Visionaire Player 0x8cad0f0 SDL_SemWaitTimeout_REAL + 80
    4 Visionaire Player 0x8cad7c1 SDL_TimerThread + 113
    5 Visionaire Player 0x8cac8a5 SDL_RunThread + 53
    6 Visionaire Player 0x8cad349 RunThread + 9
    7 libsystem_pthread.dylib 0x7ff806a16259 _pthread_start + 125
    8 libsystem_pthread.dylib 0x7ff806a11c7b thread_start + 15
    
    Thread 2:
    0 libsystem_pthread.dylib 0x7ff806a11c58 start_wqthread + 0
    
    Thread 3:
    0 libsystem_pthread.dylib 0x7ff806a11c58 start_wqthread + 0
    
    Thread 4:
    0 libsystem_pthread.dylib 0x7ff806a11c58 start_wqthread + 0
    
    Thread 5:: Dispatch queue: com.Metal.CommandQueueDispatch
    0 libsystem_kernel.dylib 0x7ff8069d76a2 mach_msg2_trap + 10
    1 libsystem_kernel.dylib 0x7ff8069e567d mach_msg2_internal + 82
    2 IOKit 0x7ff809ab8773 io_connect_method + 411
    3 IOKit 0x7ff809ab8573 IOConnectCallMethod + 186
    4 IOAccelerator 0x7ff80ff2e071 IOAccelCommandQueueSubmitCommandBuffers + 142
    5 Metal 0x7ff80ff55fc4 -[MTLIOAccelCommandQueue submitCommandBuffers:count:] + 655
    6 Metal 0x7ff80ff55c4a -[_MTLCommandQueue _submitAvailableCommandBuffers] + 880
    7 libdispatch.dylib 0x7ff806896a44 _dispatch_client_callout + 8
    8 libdispatch.dylib 0x7ff806899500 _dispatch_continuation_pop + 463
    9 libdispatch.dylib 0x7ff8068aadff _dispatch_source_invoke + 2184
    10 libdispatch.dylib 0x7ff80689c964 _dispatch_lane_serial_drain + 342
    11 libdispatch.dylib 0x7ff80689d5b4 _dispatch_lane_invoke + 366
    12 libdispatch.dylib 0x7ff8068a7ad7 _dispatch_workloop_worker_thread + 762
    13 libsystem_pthread.dylib 0x7ff806a12ce3 _pthread_wqthread + 326
    14 libsystem_pthread.dylib 0x7ff806a11c67 start_wqthread + 15
    
    Thread 6:: caulk.messenger.shared:17
    0 libsystem_kernel.dylib 0x7ff8069d761e semaphore_wait_trap + 10
    1 caulk 0x7ff81011d8f8 caulk::mach::semaphore::wait_or_error() + 16
    2 caulk 0x7ff810103664 caulk::concurrent::details::worker_thread::run() + 36
    3 caulk 0x7ff810103328 void* caulk::thread_proxy > >(void*) + 41
    4 libsystem_pthread.dylib 0x7ff806a16259 _pthread_start + 125
    5 libsystem_pthread.dylib 0x7ff806a11c7b thread_start + 15
    
    Thread 7:: com.apple.audio.IOThread.client
    0 libsystem_kernel.dylib 0x7ff8069d76a2 mach_msg2_trap + 10
    1 libsystem_kernel.dylib 0x7ff8069e567d mach_msg2_internal + 82
    2 libsystem_kernel.dylib 0x7ff8069de71a mach_msg_overwrite + 723
    3 libsystem_kernel.dylib 0x7ff8069d7989 mach_msg + 19
    4 CoreAudio 0x7ff808d238a5 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111
    5 CoreAudio 0x7ff808bfc4c1 HALC_ProxyIOContext::IOWorkLoop() + 3783
    6 CoreAudio 0x7ff808bfb029 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 63
    7 CoreAudio 0x7ff808d82630 HALB_IOThread::Entry(void*) + 72
    8 libsystem_pthread.dylib 0x7ff806a16259 _pthread_start + 125
    9 libsystem_pthread.dylib 0x7ff806a11c7b thread_start + 15
    
    Thread 8:: Vis Audio Thread
    0 libsystem_kernel.dylib 0x7ff8069da0ce __semwait_signal + 10
    1 libsystem_c.dylib 0x7ff8068eeb4a nanosleep + 196
    2 Visionaire Player 0x8cadfce SDL_Delay_REAL + 94
    3 Visionaire Player 0x88c35da read_thread(void*) + 90
    4 Visionaire Player 0x8cac8a5 SDL_RunThread + 53
    5 Visionaire Player 0x8cad349 RunThread + 9
    6 libsystem_pthread.dylib 0x7ff806a16259 _pthread_start + 125
    7 libsystem_pthread.dylib 0x7ff806a11c7b thread_start + 15
    
    Thread 9:: wxThread
    0 libsystem_kernel.dylib 0x7ff8069da0ce __semwait_signal + 10
    1 libsystem_c.dylib 0x7ff8068eeb4a nanosleep + 196
    2 libsystem_c.dylib 0x7ff8068eea80 usleep + 53
    3 Visionaire Player 0x85f09fa TPicturePreloader::Entry() + 74
    4 Visionaire Player 0x84a36aa Enter(void*) + 10
    5 Visionaire Player 0x8cac8a5 SDL_RunThread + 53
    6 Visionaire Player 0x8cad349 RunThread + 9
    7 libsystem_pthread.dylib 0x7ff806a16259 _pthread_start + 125
    8 libsystem_pthread.dylib 0x7ff806a11c7b thread_start + 15
    
    Thread 10:: wxThread
    0 libsystem_kernel.dylib 0x7ff8069da0ce __semwait_signal + 10
    1 libsystem_c.dylib 0x7ff8068eeb4a nanosleep + 196
    2 libsystem_c.dylib 0x7ff8068eea80 usleep + 53
    3 Visionaire Player 0x85f09fa TPicturePreloader::Entry() + 74
    4 Visionaire Player 0x84a36aa Enter(void*) + 10
    5 Visionaire Player 0x8cac8a5 SDL_RunThread + 53
    6 Visionaire Player 0x8cad349 RunThread + 9
    7 libsystem_pthread.dylib 0x7ff806a16259 _pthread_start + 125
    8 libsystem_pthread.dylib 0x7ff806a11c7b thread_start + 15
    
    Thread 11:: wxThread
    0 libsystem_kernel.dylib 0x7ff8069da0ce __semwait_signal + 10
    1 libsystem_c.dylib 0x7ff8068eeb4a nanosleep + 196
    2 libsystem_c.dylib 0x7ff8068eea80 usleep + 53
    3 Visionaire Player 0x85f09fa TPicturePreloader::Entry() + 74
    4 Visionaire Player 0x84a36aa Enter(void*) + 10
    5 Visionaire Player 0x8cac8a5 SDL_RunThread + 53
    6 Visionaire Player 0x8cad349 RunThread + 9
    7 libsystem_pthread.dylib 0x7ff806a16259 _pthread_start + 125
    8 libsystem_pthread.dylib 0x7ff806a11c7b thread_start + 15
    
    Thread 12:: com.apple.NSEventThread
    0 libsystem_kernel.dylib 0x7ff8069d76a2 mach_msg2_trap + 10
    1 libsystem_kernel.dylib 0x7ff8069e567d mach_msg2_internal + 82
    2 libsystem_kernel.dylib 0x7ff8069de71a mach_msg_overwrite + 723
    3 libsystem_kernel.dylib 0x7ff8069d7989 mach_msg + 19
    4 CoreFoundation 0x7ff806af0d0e __CFRunLoopServiceMachPort + 145
    5 CoreFoundation 0x7ff806aef77a __CFRunLoopRun + 1360
    6 CoreFoundation 0x7ff806aeebb0 CFRunLoopRunSpecific + 560
    7 AppKit 0x7ff809d71696 _NSEventThread + 132
    8 libsystem_pthread.dylib 0x7ff806a16259 _pthread_start + 125
    9 libsystem_pthread.dylib 0x7ff806a11c7b thread_start + 15
    
    
    Thread 0 crashed with X86 Thread State (64-bit):
      rax: 0x00000000e1d918b0 rbx: 0x0000600001715d20 rcx: 0x00007ff7b7c0ce90 rdx: 0x0000000000000000
      rdi: 0x0000000000000111 rsi: 0x0000000000000346 rbp: 0x00007ff7b7c0ce50 rsp: 0x00007ff7b7c0ce00
       r8: 0x0000000000000400 r9: 0x00000000000003ff r10: 0x0000000000000d90 r11: 0x0000600001ba6d6c
      r12: 0x0000600001715d18 r13: 0x00007f984f87f570 r14: 0x00007f984f87f570 r15: 0x00000000093275b8
      rip: 0x00000000084faa68 rfl: 0x0000000000010206 cr2: 0x0000000000000119
      
    Logical CPU: 2
    Error Code: 0x00000004 (no mapping for user data read)
    Trap Number: 14
    
    Thread 0 instruction stream:
      3d 43 d6 fe ff 48 8d 35-94 68 e4 00 48 8d 15 e5 =C...H.5.h..H...
      75 e0 ff e8 f0 b0 b5 00-48 8d 3d 91 68 e4 00 e8 u.......H.=.h...
      1a b1 b5 00 eb 89 48 89-c3 48 8d 3d 80 68 e4 00 ......H..H.=.h..
      e8 fd b0 b5 00 48 89 df-e8 59 ad b5 00 66 2e 0f .....H...Y...f..
      1f 84 00 00 00 00 00 90-55 48 89 e5 41 57 41 56 ........UH..AWAV
      41 55 41 54 53 48 83 ec-28 89 75 d4 48 89 7d b8 AUATSH..(.u.H.}.
     [83]7f 08 ff 0f 84 05 01-00 00 49 89 cd 89 55 c4 ..........I...U. /private/var/folders/*/Findet Pippen.app/Contents/MacOS/Visionaire Player
        0x7ff8066df000 - 0x7ff806773547 dyld (*) /usr/lib/dyld
        0x7ff8069d6000 - 0x7ff806a0fff7 libsystem_kernel.dylib (*) /usr/lib/system/libsystem_kernel.dylib
        0x7ff806a10000 - 0x7ff806a1bff7 libsystem_pthread.dylib (*) /usr/lib/system/libsystem_pthread.dylib
        0x7ff809ab5000 - 0x7ff809b73ff8 com.apple.framework.IOKit (2.0.2) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
        0x7ff80ff2b000 - 0x7ff80ff33ff1 com.apple.IOAccelerator (475) /System/Library/PrivateFrameworks/IOAccelerator.framework/Versions/A/IOAccelerator
        0x7ff80ff34000 - 0x7ff810100ffb com.apple.Metal (306.2.4) /System/Library/Frameworks/Metal.framework/Versions/A/Metal
        0x7ff806894000 - 0x7ff8068daff3 libdispatch.dylib (*) /usr/lib/system/libdispatch.dylib
        0x7ff810101000 - 0x7ff810126fff com.apple.audio.caulk (1.0) /System/Library/PrivateFrameworks/caulk.framework/Versions/A/caulk
        0x7ff808a24000 - 0x7ff80911effd com.apple.audio.CoreAudio (5.0) /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
        0x7ff8068de000 - 0x7ff806966fff libsystem_c.dylib (*) /usr/lib/system/libsystem_c.dylib
        0x7ff806a72000 - 0x7ff806f0afff com.apple.CoreFoundation (6.9) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
        0x7ff809bd3000 - 0x7ff80abd7ff6 com.apple.AppKit (6.9) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
                   0x0 - 0xffffffffffffffff ??? (*) ???
    
    External Modification Summary:
      Calls made by other processes targeting this process:
        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
      Calls made by this process:
        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
      Calls made by all processes on this machine:
        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
    
    VM Region Summary:
    ReadOnly portion of Libraries: Total=475.7M resident=0K(0%) swapped_out_or_unallocated=475.7M(100%)
    Writable regions: Total=1.1G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.1G(100%)
    
                                    VIRTUAL REGION 
    REGION TYPE SIZE COUNT (non-coalesced) 
    =========== ======= ======= 
    Accelerate framework 768K 6 
    Activity Tracing 256K 1 
    CG backing stores 960K 4 
    CG image 24K 5 
    ColorSync 224K 25 
    CoreAnimation 48K 10 
    CoreGraphics 12K 2 
    CoreServices 156K 1 
    CoreUI image data 504K 7 
    Foundation 16K 1 
    IOKit 7940K 1 
    Image IO 4K 1 
    Kernel Alloc Once 8K 1 
    MALLOC 295.3M 40 
    MALLOC guard page 48K 10 
    MALLOC_MEDIUM (reserved) 472.0M 4 reserved VM address space (unallocated)
    MALLOC_NANO (reserved) 384.0M 1 reserved VM address space (unallocated)
    STACK GUARD 56.0M 13 
    Stack 14.1M 13 
    VM_ALLOCATE 216K 17 
    VM_ALLOCATE (reserved) 32K 1 reserved VM address space (unallocated)
    __CTF 756 1 
    __DATA 25.7M 366 
    __DATA_CONST 16.2M 218 
    __DATA_DIRTY 739K 118 
    __FONT_DATA 2352 1 
    __LINKEDIT 187.9M 13 
    __OBJC_RO 65.1M 1 
    __OBJC_RW 1982K 2 
    __TEXT 288.1M 383 
    dyld private memory 256K 1 
    mapped file 184.7M 26 
    shared memory 780K 19 
    =========== ======= ======= 
    TOTAL 2.0G 1313 
    TOTAL, minus reserved VM space 1.1G 1313 
    
    
    
    -----------
    Full Report
    -----------
    
    {"app_name":"Visionaire Player","timestamp":"2022-11-05 11:12:00.00 +0100","app_version":"5.1.9.2","slice_uuid":"a8712ed3-468a-3b0e-b206-7cc1cbac16a6","build_version":"1232","platform":1,"share_with_app_devs":1,"is_first_party":1,"bug_type":"309","os_version":"macOS 13.0 (22A380)","roots_installed":0,"incident_id":"184BB2AC-0C7A-4F16-A62B-EC4C877818E1","name":"Visionaire Player"}
    {
      "uptime" : 300,
      "procRole" : "Foreground",
      "version" : 2,
      "userID" : 501,
      "deployVersion" : 210,
      "modelCode" : "Macmini8,1",
      "coalitionID" : 1041,
      "osVersion" : {
        "train" : "macOS 13.0",
        "build" : "22A380",
        "releaseType" : "User"
      },
      "captureTime" : "2022-11-05 11:12:00.5369 +0100",
      "incident" : "184BB2AC-0C7A-4F16-A62B-EC4C877818E1",
      "pid" : 857,
      "cpuType" : "X86-64",
      "roots_installed" : 0,
      "bug_type" : "309",
      "procLaunch" : "2022-11-05 11:11:56.0416 +0100",
      "procStartAbsTime" : 297869471325,
      "procExitAbsTime" : 302360314151,
      "procName" : "Visionaire Player",
      "procPath" : "\/private\/var\/folders\/*\/Findet Pippen.app\/Contents\/MacOS\/Visionaire Player",
      "bundleInfo" : {"CFBundleVersion":"1232","CFBundleShortVersionString":"5.1.9.2"},
      "parentProc" : "launchd",
      "parentPid" : 1,
      "crashReporterKey" : "945658F3-BC88-8489-A130-AD4BA0F68BE8",
      "bridgeVersion" : {"build":"20P411","train":"7.0"},
      "sip" : "enabled",
      "vmRegionInfo" : "0x119 is not in any region. Bytes before following region: 140737487683303\n REGION TYPE START - END [ VSIZE] PRT\/MAX SHRMOD REGION DETAIL\n UNUSED SPACE AT START\n---> \n shared memory 7ffffff5c000-7ffffff5d000 [ 4K] r-x\/r-x SM=SHM ",
      "exception" : {"codes":"0x0000000000000001, 0x0000000000000119","rawCodes":[1,281],"type":"EXC_BAD_ACCESS","signal":"SIGSEGV","subtype":"KERN_INVALID_ADDRESS at 0x0000000000000119"},
      "termination" : {"flags":0,"code":11,"namespace":"SIGNAL","indicator":"Segmentation fault: 11","byProc":"exc handler","byPid":857},
      "vmregioninfo" : "0x119 is not in any region. Bytes before following region: 140737487683303\n REGION TYPE START - END [ VSIZE] PRT\/MAX SHRMOD REGION DETAIL\n UNUSED SPACE AT START\n---> \n shared memory 7ffffff5c000-7ffffff5d000 [ 4K] r-x\/r-x SM=SHM ",
      "extMods" : {"caller":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"system":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"targeted":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"warnings":0},
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    Newbie

    8 Posts


  • #2, by mfnalexSaturday, 05. November 2022, 11:35 A year ago
    Ups, da hab ich wohl die Formatierung irgendwie zerstört. Hier nochmal eine neue messages.log und crash report als privatebin-Link:

    Newbie

    8 Posts

  • #3, by mfnalexSaturday, 05. November 2022, 12:04 A year ago
    Habe noch etwas herausgefunden:

    1. Ich habe ein leeres "Visual Script" (BlockContainer0) oder wie das heißt. Wenn ich dieses lösche, und ebenfalls meine "First Scene" ändere, funktioniert alles.

    2. Wenn ich nur das Visual Script lösche, bleibt es beim Crash.

    3. Wenn ich nur die First Scene ändere, bleibt es beim Crash.

    4. Wenn ich das Visual Script lösche, und die "At the beginning of scene" Action meiner First Scene lösche, funktioniert alles.

    Meine "Beginning of Scene"-Action hat jedoch überhaupt nichts mit dem Visual Script zu tun, sie checkt nur eine Condition, spielt dann einen Sound ab, wartet 5 Sekunden, und wechselt dann Character und Scene.

    5. Wenn ich, nachdem ich das Visual Script gelöscht und die First Scene geändert hab, wieder ein neues leeres Visual Script anlege, crashst es wieder.

    Sehr ungewöhnlich o0

    Newbie

    8 Posts

  • #4, by mfnalexSaturday, 05. November 2022, 12:11 A year ago
    Okay, ich kann es jetzt easy reproduzieren.

    1. Create new game with minimal configuration
    2. Create new  scene, set as first scene
    3. Create new character, set as active character
    4. Click run. It runs fine.
    5. Create new visual script
    6. click run. It crashes.

    Newbie

    8 Posts

  • #5, by afrlmeSaturday, 05. November 2022, 13:39 A year ago
    Quick note: I haven't read through all of your posts as it's in German, & I don't understand much German.

    Anyway, the visual scripting system is to my knowledge still a work in progress & as such is still being worked on & isn't 100% stable, so it may cause crashes depending on what & how you create things with it. I don't use it myself at all as I prefer to type out code, so I'm afraid I can't help you in regards to how to use it & what's possible & what isn't.

    Imperator

    7278 Posts

  • #6, by mfnalexSunday, 06. November 2022, 01:28 A year ago
    Quick note: I haven't read through all of your posts as it's in German, & I don't understand much German.

    Anyway, the visual scripting system is to my knowledge still a work in progress & as such is still being worked on & isn't 100% stable, so it may cause crashes depending on what & how you create things with it. I don't use it myself at all as I prefer to type out code, so I'm afraid I can't help you in regards to how to use it & what's possible & what isn't.
    Alrighty, thanks for the reply.

    I'll translate it quickly for you: I had a project that worked fine on Windows. Then I switched to macOS and suddenly, whenever I tried to run my game, it just crashed. Later, after hours of "debugging", I found out that I could fix it by removing an EMPTY visional script, and also removing a scene that somehow had a reference to this empty script, although I never added anything related to that script to this scene.

    The funny thing is that everything worked fine on Windows.

    Anyway, it would be nice if this could fixed - it took me like 5 hours to find the problem grin

    As said, steps to reproduce:

    1. Create new project, with one scene and one character
    2. Add a visional script (Go to "visional scripts" tab and just create a new empty one, you don't even have to add it to any scene / character / action / whatsoever)
    3. Now it runs fine on Windows, but crashes without a proper error message on macOS

    Have a nice day everyone :3

    Newbie

    8 Posts