( Wayborder ) How can I locate the issue . . .

  • #1, by zheThursday, 03. December 2015, 15:38 9 years ago
    Hey guys,

    since version 4.2.5 I got a gamecrash in a single scene.

    I put 2 log files to this post, one from the old and one from the new 4.2.5 version of visionaire.
    As I can see, the issue is the same and have to be solve, but in the new version it ends in a crash.

    I need support on how I can find the exact issue.

    0(42) : warning C7011: implicit cast from "int" to "float"

    What is C7011 or what is 0(42) and where can I find it.
    I try to use the explorer but I cant find anything.

    I would be very grateful to you all.





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  • #2, by SimonSThursday, 03. December 2015, 15:58 9 years ago
    There's something else going on.
    Let's check: What sound format are you using ?

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  • #3, by zheThursday, 03. December 2015, 16:02 9 years ago
    I use only .ogg files

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  • #4, by SimonSThursday, 03. December 2015, 16:07 9 years ago
    Can you send me your ved ?

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  • #5, by zheThursday, 03. December 2015, 16:08 9 years ago
    Sure, i can do . . .

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  • #6, by zheThursday, 03. December 2015, 16:48 9 years ago
    Ok, after some minutes of checking my .ved from Simon, he was able to solve my problem with the crash.

    My weird waysystems was the trigger for the crash.
    I build my waysystem with overlapping borders, so the character can walk around some objects. But this overlapping borders causes the crash, because they implemented some new gamecontroller support and this want not work with my sort of building the wayborder smile

    The better way to make some not walkable spot is to do a point outside the system und put this one as a polygon to the spot.

    And again, thanks for the quick response and the help for a solution.


    The picture shows my weird wrong way to do this not walkable spots . . .

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  • #7, by MachtnixThursday, 03. December 2015, 19:38 9 years ago
    But this overlapping borders causes the crash, because they implemented some new gamecontroller support and this want work with my sort of building the wayborder
    Want or want not? The new 4.2.5 doesn't accept overlapping borders, the old version did..? I tried to avoid this, but sometimes I'm not careful enough...

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  • #8, by zheFriday, 04. December 2015, 00:04 9 years ago
    sorry, want not would be correct. I change this . . .

    By now I got nine scenes in my game, and in some of this scenes I have this overlapping borders like this in the picture above. But the crash only occurs in one of the nine scenes. However I delete the borders in the crashzone and it works.

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