As a note, be careful with the fade in fade out function. For some reason if you set it too long, Visionaire does not like it and causes the game to crash if the player left clicks while it happens. Had this problem for Paradigm. For any fades that went longer than 4 seconds, I just used a black image. Honestly doesn't take up much more resources since its not on the screen constantly and a single black image is pretty small in terms of file size. You could also set it as an interface so you don't have to put black images for each scene. Exactly! haha... I thought I'd mentioned using an interface, but I must have forgot to type it up or removed it from one of my replies for some reason. Oh well...Interface would be fine Thomas, just fade interface in/out as needed.Anyway, as you said, Visionaire should be as easy to use as possible & also as flexible as it can possibly be without having to resort to scripting. For me, the shader stuff should all be internally added to the engine source code, rather than being a script we have to add, then Simon would hopefully be able to create various action parts with tweakable parameters for various shader effects that can be applied to scene, scene objects or characters. Check out Construct 2 game engine, as they use a similar action part system to VS, but already have premade action parts for shaders & sound effect modules. If that could be sorted out along with the damn mouse cursor thing I asked for & some reorganizing of some of the current form layouts of the editor then VS would be near perfect. ;)
by afrlme, 8 years ago