Yes, there are a few errors in the log after export. I don't know yet what it means and how to fix it.Let me try again to describe the essence of my problem.
I start the game shader works. I click to start a new game shader works. I exit the game in the menu (autosave is being recorded). From the menu I press continue, the autosave is loaded, the shader works. I can repeat this sequence of actions many times, everything works. Exit the game from the menu.
I start the game again, the shader works. I click continue, autosave is loaded, the shader does not work.
If we are talking about adding something at the beginning of the scene, like: shaderActivate() shader_effects["fourbit"].num.pixelSize = 5,
that doesn't help solve the problem.
There are two scripts in "definition" mode. The first one I posted above.
Second script:shader_effects["fourbit"] = { shader = Shaders["fourbit"].Compiled }
shaderAddEffect("fourbit")
bind("fourbit", "time", field("shader_iTime"))
shader_effects["fourbit"].num.pixelSize = 5
(which you provided to be able to adjust the "fourbit" setting).While I can not understand what could be the problem and what to check...
by red363, 4 years ago