Hi Simon, please check out Broken Age, and the 2d characters as well as the dynamic camera that behaves more like a traditional cartoon/film. Compare that with Pillars of the Earth, and you'll realize how dynamic and freeflowing Broken Age is compared to the very static looking Daedalic's camera and scene movement.https://www.youtube.com/watch?v=f41P6fDl9jsToday I tried to import the sample character of the Blender COA tools add-on found here:https://github.com/ndee85/coa_toolsThe sample blend file is stip.blend in the sample file directory. I couldn't get it to work. I tried Collada (old original Blender exporter), but things are missing. I tried the newer Godot Engine collada exporter for Blender, but nothing shows up. (get the new Collada exporter here: https://godotengine.org/download/windows)Basically, I just want to be able to import flat animated cut-out characters with multiple animations, similar to Broken Age, and preferably have things such as lip sync done more or less automatically (this last thing is probably not possible, but I can deal with that in Blender if need be). Having better camera control would be nice too. I wasn't aware of the shader toolkit, and will investigate further - but a quick glance tells me that every camera move must be coded. Ideally Visionaire would allow for real controllable 2d animateable camera objects. It would be nice if the camera could work in layers for parallax effects. Again, check out Broken Age.The other thing I'd say Visionaire would truly benefit from, is an animation timeline to animate and tween anything (characters, background items, objects, cameras, and so on) and fire events, similar to Godot's animation timeline, or Unity's timeline - even simple rigged 2d characters. But now I am dreaming, I suppose.
by bones, 7 years ago